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Illusion Storm

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Illusion Storm
Active
Physical
Summon Shadow
10 ranks
Illusion Storm

Summon crows to attack the designated area, causing DMG (Atk x1800%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.

Skill type
Summon Shadow
Target
Enemy
Range
5 m
Cast time
4 s
Cooldown
4 s
Cast delay
1.50 s
SP cost
300
Damage
1,800%
Hits
3
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
3,600%
×36 per damage event · Lv. 1: 1,800% → Lv. 10: 3,600%
Damage events per cast
3 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
Summon crows to attack the designated area, causing DMG (Atk x3600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Scaling rule
+200 × skill level + 1,600
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
3,600%
3,400%
3,200%
3,000%
2,800%
2,600%
2,400%
2,200%
2,000%
1,800%
Hits
3
3
3
3
3
3
3
3
3
3
SP cost
30
60
90
120
150
180
210
240
270
300
Cast time
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cooldown
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Summon crows to attack the designated area, causing DMG (Atk x3600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. +200 × skill level + 1,600
Effect: Summon crows to attack the designated area, causing DMG (Atk x3400%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. +200 × skill level + 1,600
Effect: Summon crows to attack the designated area, causing DMG (Atk x3200%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. +200 × skill level + 1,600
Effect: Summon crows to attack the designated area, causing DMG (Atk x3000%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. +200 × skill level + 1,600
Effect: Summon crows to attack the designated area, causing DMG (Atk x2800%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. +200 × skill level + 1,600
Effect: Summon crows to attack the designated area, causing DMG (Atk x2600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. +200 × skill level + 1,600
Effect: Summon crows to attack the designated area, causing DMG (Atk x2400%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. +200 × skill level + 1,600
Effect: Summon crows to attack the designated area, causing DMG (Atk x2200%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. +200 × skill level + 1,600
Effect: Summon crows to attack the designated area, causing DMG (Atk x2000%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. +200 × skill level + 1,600
Effect: Summon crows to attack the designated area, causing DMG (Atk x1800%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. +200 × skill level + 1,600
Description Summon crows to attack the designated area, causing DMG (Atk x3600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. Summon crows to attack the designated area, causing DMG (Atk x3400%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. Summon crows to attack the designated area, causing DMG (Atk x3200%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. Summon crows to attack the designated area, causing DMG (Atk x3000%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. Summon crows to attack the designated area, causing DMG (Atk x2800%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. Summon crows to attack the designated area, causing DMG (Atk x2600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. Summon crows to attack the designated area, causing DMG (Atk x2400%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. Summon crows to attack the designated area, causing DMG (Atk x2200%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. Summon crows to attack the designated area, causing DMG (Atk x2000%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated. Summon crows to attack the designated area, causing DMG (Atk x1800%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Illusion Storm

Applied change
Skill Effect
Summon crows to attack the designated area, causing DMG (Atk x3600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.
Formula: +200 × skill level + 1,600
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide