- Max-level result Effect At Lv. 5
- Permanently increase Homunculus’ HP; Lif: Max HP +10000, M.Atk +500; Amistr: Atk +500, ASPD +25%; Vanilmirth: M.Atk +500, Def +200; Eleanor: Atk +500, Ignore Def +25%;
- Scaling rule
- +2,000 × skill level + 0; +100 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%; +100 × skill level + 0; +40 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%
Homunculus Strength I
Permanently increase Homunculus’ HP; Lif: Max HP +2000, M.Atk +100; Amistr: Atk +100, ASPD +5%; Vanilmirth: M.Atk +100, Def +40; Eleanor: Atk +100, Ignore Def +5%;
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Permanently increase Homunculus’ HP; Lif: Max HP +10000, M.Atk +500; Amistr: Atk +500, ASPD +25%; Vanilmirth: M.Atk +500, Def +200; Eleanor: Atk +500, Ignore Def +25%;
+2,000 × skill level + 0; +100 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%; +100 × skill level + 0; +40 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%
|
Effect: Permanently increase Homunculus’ HP; Lif: Max HP +8000, M.Atk +400; Amistr: Atk +400, ASPD +20%; Vanilmirth: M.Atk +400, Def +160; Eleanor: Atk +400, Ignore Def +20%;
+2,000 × skill level + 0; +100 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%; +100 × skill level + 0; +40 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%
|
Effect: Permanently increase Homunculus’ HP; Lif: Max HP +6000, M.Atk +300; Amistr: Atk +300, ASPD +15%; Vanilmirth: M.Atk +300, Def +120; Eleanor: Atk +300, Ignore Def +15%;
+2,000 × skill level + 0; +100 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%; +100 × skill level + 0; +40 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%
|
Effect: Permanently increase Homunculus’ HP; Lif: Max HP +4000, M.Atk +200; Amistr: Atk +200, ASPD +10%; Vanilmirth: M.Atk +200, Def +80; Eleanor: Atk +200, Ignore Def +10%;
+2,000 × skill level + 0; +100 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%; +100 × skill level + 0; +40 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%
|
Effect: Permanently increase Homunculus’ HP; Lif: Max HP +2000, M.Atk +100; Amistr: Atk +100, ASPD +5%; Vanilmirth: M.Atk +100, Def +40; Eleanor: Atk +100, Ignore Def +5%;
+2,000 × skill level + 0; +100 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%; +100 × skill level + 0; +40 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%
|
| Description | Permanently increase Homunculus’ HP; Lif: Max HP +10000, M.Atk +500; Amistr: Atk +500, ASPD +25%; Vanilmirth: M.Atk +500, Def +200; Eleanor: Atk +500, Ignore Def +25%; | Permanently increase Homunculus’ HP; Lif: Max HP +8000, M.Atk +400; Amistr: Atk +400, ASPD +20%; Vanilmirth: M.Atk +400, Def +160; Eleanor: Atk +400, Ignore Def +20%; | Permanently increase Homunculus’ HP; Lif: Max HP +6000, M.Atk +300; Amistr: Atk +300, ASPD +15%; Vanilmirth: M.Atk +300, Def +120; Eleanor: Atk +300, Ignore Def +15%; | Permanently increase Homunculus’ HP; Lif: Max HP +4000, M.Atk +200; Amistr: Atk +200, ASPD +10%; Vanilmirth: M.Atk +200, Def +80; Eleanor: Atk +200, Ignore Def +10%; | Permanently increase Homunculus’ HP; Lif: Max HP +2000, M.Atk +100; Amistr: Atk +100, ASPD +5%; Vanilmirth: M.Atk +100, Def +40; Eleanor: Atk +100, Ignore Def +5%; |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Homunculus Strength I
Applied change
- Permanently increase Homunculus’ HP; Lif: Max HP +10000, M.Atk +500; Amistr: Atk +500, ASPD +25%; Vanilmirth: M.Atk +500, Def +200; Eleanor: Atk +500, Ignore Def +25%;
- Formula: +2,000 × skill level + 0; +100 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%; +100 × skill level + 0; +40 × skill level + 0; +100 × skill level + 0; +5% × skill level + 0%