Dried Lifesaver Fish
Cannot Die
Applied change
Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*1% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Damage | - | - | - | - | - | - | - | - | - | - |
| Hits | - | - | - | - | - | - | - | - | - | - |
| SP cost |
60
|
58
|
56
|
54
|
52
|
50
|
48
|
46
|
44
|
42
|
| Cast time |
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
2.50 s
|
| Cooldown |
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
20 s
|
| Cast delay |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Range |
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
|
|
|
|
|
| Description | Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*10% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate. | Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*9% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate. | Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*8% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate. | Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*7% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate. | Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*6% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate. | Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*5% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate. | Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*4% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate. | Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*3% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate. | Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*2% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate. | Meow commands Sharky to patrol in a 3m radius. Within 10s, enemies entering the perimeter will be attacked by Sharky and lose (your max HP + enemy current HP)*1% HP. This effect will cause MVP and Mini monsters to lose a fixed amount of HP instead. Sharky will grant a [Dried Lifesaver Fish] without the negative effects to the first friendly unit who enters the perimeter, such as Meow or a teammate. |
Cannot Die
Watch Out for Sharks