- Max-level result Effect At Lv. 6
- [Meteor Pulse] DMG +30%
- Scaling rule
- +5% × skill level + 0%
Meteor Pulse - Enhance
[Meteor Pulse] DMG +5%
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: [Meteor Pulse] DMG +30%
+5% × skill level + 0%
|
Effect: [Meteor Pulse] DMG +25%
+5% × skill level + 0%
|
Effect: [Meteor Pulse] DMG +20%
+5% × skill level + 0%
|
Effect: [Meteor Pulse] DMG +15%
+5% × skill level + 0%
|
Effect: [Meteor Pulse] DMG +10%
+5% × skill level + 0%
|
Effect: [Meteor Pulse] DMG +5%
+5% × skill level + 0%
|
| Description | [Meteor Pulse] DMG +30% | [Meteor Pulse] DMG +25% | [Meteor Pulse] DMG +20% | [Meteor Pulse] DMG +15% | [Meteor Pulse] DMG +10% | [Meteor Pulse] DMG +5% |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Meteor Pulse - Enhance
Applied change
- [Meteor Pulse] DMG +30%
- Formula: +5% × skill level + 0%