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Stars Guardian

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Stars Guardian
Active
Magic
Buff
5 ranks
Stars Guardian

Gain the Shelter of the stars, removing all abnormal statuses from yourself and becoming immune to all abnormal statuses, reducing 5% of all elemental damage, increasing %s% of all elemental attacks, and triggering [Comet Trap] every 2 seconds on all enemies within a 7-meter radius for 8 seconds.

Skill type
Buff
Target
Friend
Range
0 m
Cooldown
30 s
Cast delay
1 s
Duration
8 s
SP cost
110
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Dark Damage At Lv. 5
+10%
Scaling rule
Configured client value +10%
Affects
Self
Max-level result Earth Damage At Lv. 5
+10%
Scaling rule
Configured client value +10%
Affects
Self
Max-level result Fire Damage At Lv. 5
+10%
Scaling rule
Configured client value +10%
Affects
Self
Max-level result Ghost Damage At Lv. 5
+10%
Scaling rule
Configured client value +10%
Affects
Self
Max-level result Holy Damage At Lv. 5
+10%
Scaling rule
Configured client value +10%
Affects
Self
Max-level result Neutral Damage At Lv. 5
+10%
Scaling rule
Configured client value +10%
Affects
Self
Max-level result Poison Chance At Lv. 5
+10%
Scaling rule
Configured client value +10%
Affects
Self
Max-level result Undead Element Damage At Lv. 5
+10%
Scaling rule
Configured client value +10%
Affects
Self
Max-level result Water Damage At Lv. 5
+10%
Scaling rule
Configured client value +10%
Affects
Self
Max-level result Wind Damage At Lv. 5
+10%
Scaling rule
Configured client value +10%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
150
140
130
120
110
Cooldown
25 s
27 s
28 s
29 s
30 s
Cast delay
1 s
1 s
1 s
1 s
1 s
Duration
8 s
8 s
8 s
8 s
8 s
Range
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
Applied effects
Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Self
Dark Damage: +10% Configured client value +10% Earth Damage: +10% Configured client value +10% Fire Damage: +10% Configured client value +10% Ghost Damage: +10% Configured client value +10% Holy Damage: +10% Configured client value +10% Neutral Damage: +10% Configured client value +10% Poison Chance: +10% Configured client value +10% Undead Element Damage: +10% Configured client value +10% Water Damage: +10% Configured client value +10% Wind Damage: +10% Configured client value +10%
Self
Chance: 100% Triggered skill: Comet Trap Triggered range: 7 m
Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Self
Dark Damage: +10% Configured client value +10% Earth Damage: +10% Configured client value +10% Fire Damage: +10% Configured client value +10% Ghost Damage: +10% Configured client value +10% Holy Damage: +10% Configured client value +10% Neutral Damage: +10% Configured client value +10% Poison Chance: +10% Configured client value +10% Undead Element Damage: +10% Configured client value +10% Water Damage: +10% Configured client value +10% Wind Damage: +10% Configured client value +10%
Self
Chance: 100% Triggered skill: Comet Trap Triggered range: 7 m
Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Self
Dark Damage: +10% Configured client value +10% Earth Damage: +10% Configured client value +10% Fire Damage: +10% Configured client value +10% Ghost Damage: +10% Configured client value +10% Holy Damage: +10% Configured client value +10% Neutral Damage: +10% Configured client value +10% Poison Chance: +10% Configured client value +10% Undead Element Damage: +10% Configured client value +10% Water Damage: +10% Configured client value +10% Wind Damage: +10% Configured client value +10%
Self
Chance: 100% Triggered skill: Comet Trap Triggered range: 7 m
Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Self
Dark Damage: +10% Configured client value +10% Earth Damage: +10% Configured client value +10% Fire Damage: +10% Configured client value +10% Ghost Damage: +10% Configured client value +10% Holy Damage: +10% Configured client value +10% Neutral Damage: +10% Configured client value +10% Poison Chance: +10% Configured client value +10% Undead Element Damage: +10% Configured client value +10% Water Damage: +10% Configured client value +10% Wind Damage: +10% Configured client value +10%
Self
Chance: 100% Triggered skill: Comet Trap Triggered range: 7 m
Self
Random statuses: 12 Eligible statuses: Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness
Self
Self
Dark Damage: +10% Configured client value +10% Earth Damage: +10% Configured client value +10% Fire Damage: +10% Configured client value +10% Ghost Damage: +10% Configured client value +10% Holy Damage: +10% Configured client value +10% Neutral Damage: +10% Configured client value +10% Poison Chance: +10% Configured client value +10% Undead Element Damage: +10% Configured client value +10% Water Damage: +10% Configured client value +10% Wind Damage: +10% Configured client value +10%
Self
Chance: 100% Triggered skill: Comet Trap Triggered range: 7 m
Description Gain the Shelter of the stars, removing all abnormal statuses from yourself and becoming immune to all abnormal statuses, reducing 25% of all elemental damage, increasing %s% of all elemental attacks, and triggering [Comet Trap] every 2 seconds on all enemies within a 7-meter radius for 8 seconds. Gain the Shelter of the stars, removing all abnormal statuses from yourself and becoming immune to all abnormal statuses, reducing 20% of all elemental damage, increasing %s% of all elemental attacks, and triggering [Comet Trap] every 2 seconds on all enemies within a 7-meter radius for 8 seconds. Gain the Shelter of the stars, removing all abnormal statuses from yourself and becoming immune to all abnormal statuses, reducing 15% of all elemental damage, increasing %s% of all elemental attacks, and triggering [Comet Trap] every 2 seconds on all enemies within a 7-meter radius for 8 seconds. Gain the Shelter of the stars, removing all abnormal statuses from yourself and becoming immune to all abnormal statuses, reducing 10% of all elemental damage, increasing %s% of all elemental attacks, and triggering [Comet Trap] every 2 seconds on all enemies within a 7-meter radius for 8 seconds. Gain the Shelter of the stars, removing all abnormal statuses from yourself and becoming immune to all abnormal statuses, reducing 5% of all elemental damage, increasing %s% of all elemental attacks, and triggering [Comet Trap] every 2 seconds on all enemies within a 7-meter radius for 8 seconds.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Stars Guardian

Self
Applied change
Remove negative statuses
Random statuses
12
Eligible statuses
Poison, HP Loss, Burning Bleeding Effect, Stun, Freeze, Stone Curse, Sleep, Fear, Slow, Silence, Curse, Darkness

Stars Guardian

Immune Abnormal Status, reduce all element DMG.

Self
Applied change
Immune Status

Stars Guardian

Self
Applied change
Dark Damage
+10%
Formula: Configured client value +10%
Earth Damage
+10%
Formula: Configured client value +10%
Fire Damage
+10%
Formula: Configured client value +10%
Ghost Damage
+10%
Formula: Configured client value +10%
Holy Damage
+10%
Formula: Configured client value +10%
Neutral Damage
+10%
Formula: Configured client value +10%
Poison Chance
+10%
Formula: Configured client value +10%
Undead Element Damage
+10%
Formula: Configured client value +10%
Water Damage
+10%
Formula: Configured client value +10%
Wind Damage
+10%
Formula: Configured client value +10%

Stars Guardian

Self
Applied change
Triggers skill
Chance
100%
Triggered skill
Comet Trap
Triggered range
7 m
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide