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Shield of Judex

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Shield of Judex
Active
Physical
Attack
10 ranks
Shield of Judex

A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x110%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.

Skill type
Attack
Target
Enemy
Range
5 m
Cast time
3 s
Cooldown
4 s
Cast delay
1 s
SP cost
28
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Scaling rule
+10% × skill level + 100%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
46
44
42
40
38
36
34
32
30
28
Cast time
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cooldown
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. +10% × skill level + 100%
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x190%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. +10% × skill level + 100%
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x180%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. +10% × skill level + 100%
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x170%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. +10% × skill level + 100%
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x160%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. +10% × skill level + 100%
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x150%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. +10% × skill level + 100%
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x140%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. +10% × skill level + 100%
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x130%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. +10% × skill level + 100%
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x120%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. +10% × skill level + 100%
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x110%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. +10% × skill level + 100%
Description A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x190%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x180%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x170%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x160%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x150%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x140%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x130%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x120%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x110%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Shield of Judex

Applied change
Skill Effect
A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
Formula: +10% × skill level + 100%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide