- Max-level result Effect At Lv. 10
- A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
- Scaling rule
- +10% × skill level + 100%
Shield of Judex
A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x110%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
- Skill type
- Attack
- Target
- Enemy
- Range
- 5 m
- Cast time
- 3 s
- Cooldown
- 4 s
- Cast delay
- 1 s
- SP cost
- 28
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| SP cost |
46
|
44
|
42
|
40
|
38
|
36
|
34
|
32
|
30
|
28
|
| Cast time |
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
| Cooldown |
4 s
|
4 s
|
4 s
|
4 s
|
4 s
|
4 s
|
4 s
|
4 s
|
4 s
|
4 s
|
| Cast delay |
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Range |
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
5 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
+10% × skill level + 100%
|
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x190%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
+10% × skill level + 100%
|
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x180%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
+10% × skill level + 100%
|
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x170%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
+10% × skill level + 100%
|
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x160%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
+10% × skill level + 100%
|
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x150%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
+10% × skill level + 100%
|
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x140%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
+10% × skill level + 100%
|
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x130%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
+10% × skill level + 100%
|
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x120%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
+10% × skill level + 100%
|
Effect: A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x110%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
+10% × skill level + 100%
|
| Description | A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. | A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x190%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. | A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x180%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. | A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x170%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. | A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x160%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. | A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x150%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. | A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x140%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. | A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x130%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. | A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x120%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. | A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x110%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Shield of Judex
Applied change
- A Shield of Punishment fell from the sky, causing DMG ([Shield Boomerang] x200%) to the single target and all enemies within 2 meters around him. If the target is killed, CD can be refreshed immediately.
- Formula: +10% × skill level + 100%