- Max-level result Effect At Lv. 5
- [Vine Armor] increases Reflection by 5%
- Scaling rule
- +1% × skill level + 0%
Vine Armor - Spike
[Vine Armor] increases Reflection by 1%
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: [Vine Armor] increases Reflection by 5%
+1% × skill level + 0%
|
Effect: [Vine Armor] increases Reflection by 4%
+1% × skill level + 0%
|
Effect: [Vine Armor] increases Reflection by 3%
+1% × skill level + 0%
|
Effect: [Vine Armor] increases Reflection by 2%
+1% × skill level + 0%
|
Effect: [Vine Armor] increases Reflection by 1%
+1% × skill level + 0%
|
| Description | [Vine Armor] increases Reflection by 5% | [Vine Armor] increases Reflection by 4% | [Vine Armor] increases Reflection by 3% | [Vine Armor] increases Reflection by 2% | [Vine Armor] increases Reflection by 1% |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Vine Armor - Spike
Applied change
- [Vine Armor] increases Reflection by 5%
- Formula: +1% × skill level + 0%