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Blood Sucking Grass

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Blood Sucking Grass
Active
Physical
Suck Plant Skill
5 ranks
Blood Sucking Grass
Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x300% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist
Skill type
Suck Plant Skill
Target
Enemy
Range
6 m
Cast time
3 s
Cooldown
3 s
Cast delay
1.50 s
Duration
10 s
SP cost
62
Damage
300%
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Effect At Lv. 5
Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x500% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist
Scaling rule
+50% × skill level + 250%; 0% × skill level + 5%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
500%
450%
400%
350%
300%
SP cost
70
68
66
64
62
Cast time
3 s
3 s
3 s
3 s
3 s
Cooldown
3 s
3 s
3 s
3 s
3 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
10 s
10 s
10 s
10 s
10 s
Range
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
Applied effects
Effect: Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x500% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist +50% × skill level + 250%; 0% × skill level + 5%
Effect: Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x450% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist +50% × skill level + 250%; 0% × skill level + 5%
Effect: Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x400% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist +50% × skill level + 250%; 0% × skill level + 5%
Effect: Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x350% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist +50% × skill level + 250%; 0% × skill level + 5%
Effect: Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x300% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist +50% × skill level + 250%; 0% × skill level + 5%
Description Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x500% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x450% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x400% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x350% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x300% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 1 can exist
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Blood Sucking Grass

Applied change
Skill Effect
Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x500% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist
Formula: +50% × skill level + 250%; 0% × skill level + 5%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide