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Night God Sigh - Curse

Back to skills
Night God Sigh - Curse
Passive
Passive
5 ranks
Night God Sigh - Curse

Targets dealt by [Night God Sigh] will lose 1% of Max SP every time they use Skills.

Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Effect At Lv. 5
Targets dealt by [Night God Sigh] will lose 5% of Max SP every time they use Skills.
Scaling rule
+1% × skill level + 0%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
Applied effects
Effect: Targets dealt by [Night God Sigh] will lose 5% of Max SP every time they use Skills. +1% × skill level + 0%
Effect: Targets dealt by [Night God Sigh] will lose 4% of Max SP every time they use Skills. +1% × skill level + 0%
Effect: Targets dealt by [Night God Sigh] will lose 3% of Max SP every time they use Skills. +1% × skill level + 0%
Effect: Targets dealt by [Night God Sigh] will lose 2% of Max SP every time they use Skills. +1% × skill level + 0%
Effect: Targets dealt by [Night God Sigh] will lose 1% of Max SP every time they use Skills. +1% × skill level + 0%
Description Targets dealt by [Night God Sigh] will lose 5% of Max SP every time they use Skills. Targets dealt by [Night God Sigh] will lose 4% of Max SP every time they use Skills. Targets dealt by [Night God Sigh] will lose 3% of Max SP every time they use Skills. Targets dealt by [Night God Sigh] will lose 2% of Max SP every time they use Skills. Targets dealt by [Night God Sigh] will lose 1% of Max SP every time they use Skills.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Night God Sigh - Curse

Applied change
Passive Effect
Targets dealt by [Night God Sigh] will lose 5% of Max SP every time they use Skills.
Formula: +1% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide