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RO Codex Adventurer's Index RO Codex ROM Eternal Love

Lightning Step - Cursed Circle

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Lightning Step - Cursed Circle
Passive
5 levels
Lightning Step - Cursed Circle

[Lightning Step] has a 8% chance to cause the target into [Cursed Circle] for 1 second

Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - -
Hits - - - - -
SP cost - - - - -
Cast time - - - - -
Cooldown - - - - -
Cast delay - - - - -
Range - - - - -
Skill points
1
1
1
1
1
Applied effects
Effect: [Lightning Step] has a 40% chance to cause the target into [Cursed Circle] for 1 second
Effect: [Lightning Step] has a 32% chance to cause the target into [Cursed Circle] for 1 second
Effect: [Lightning Step] has a 24% chance to cause the target into [Cursed Circle] for 1 second
Effect: [Lightning Step] has a 16% chance to cause the target into [Cursed Circle] for 1 second
Effect: [Lightning Step] has a 8% chance to cause the target into [Cursed Circle] for 1 second
Description [Lightning Step] has a 40% chance to cause the target into [Cursed Circle] for 1 second [Lightning Step] has a 32% chance to cause the target into [Cursed Circle] for 1 second [Lightning Step] has a 24% chance to cause the target into [Cursed Circle] for 1 second [Lightning Step] has a 16% chance to cause the target into [Cursed Circle] for 1 second [Lightning Step] has a 8% chance to cause the target into [Cursed Circle] for 1 second
Applied effects
Buffs and stat changes applied by this skill at maximum level (5).

Lightning Step - Cursed Circle

Applied change
Passive Effect
[Lightning Step] has a 40% chance to cause the target into [Cursed Circle] for 1 second
Formula: +8% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide