- Max-level result Effect At Lv. 5
- Each Dragon Ball provides 1% Water DMG and skill DMG in addition.
- Scaling rule
- +0.20 × skill level + 0
Dragon Ball - Play with Water
Each Dragon Ball provides 0.2% Water DMG and skill DMG in addition.
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Each Dragon Ball provides 1% Water DMG and skill DMG in addition.
+0.20 × skill level + 0
|
Effect: Each Dragon Ball provides 0.8% Water DMG and skill DMG in addition.
+0.20 × skill level + 0
|
Effect: Each Dragon Ball provides 0.6% Water DMG and skill DMG in addition.
+0.20 × skill level + 0
|
Effect: Each Dragon Ball provides 0.4% Water DMG and skill DMG in addition.
+0.20 × skill level + 0
|
Effect: Each Dragon Ball provides 0.2% Water DMG and skill DMG in addition.
+0.20 × skill level + 0
|
| Description | Each Dragon Ball provides 1% Water DMG and skill DMG in addition. | Each Dragon Ball provides 0.8% Water DMG and skill DMG in addition. | Each Dragon Ball provides 0.6% Water DMG and skill DMG in addition. | Each Dragon Ball provides 0.4% Water DMG and skill DMG in addition. | Each Dragon Ball provides 0.2% Water DMG and skill DMG in addition. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Dragon Ball - Play with Water
Applied change
- Each Dragon Ball provides 1% Water DMG and skill DMG in addition.
- Formula: +0.20 × skill level + 0