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Inheritance

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Inheritance
Passive
5 levels
Inheritance

When the Dragon God dies, he will automatically transfer his remaining Dragon Balls to the teammate with the lowest HP within 8 meters, and recover 5% Max HP for that teammate.

Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - -
Hits - - - - -
SP cost - - - - -
Cast time - - - - -
Cooldown - - - - -
Cast delay - - - - -
Range - - - - -
Skill points
1
1
1
1
1
Applied effects
Self
Status: Inheritance
Self
Self
Status: Inheritance
Self
Self
Status: Inheritance
Self
Self
Status: Inheritance
Self
Self
Status: Inheritance
Self
Description When the Dragon God dies, he will automatically transfer his remaining Dragon Balls to the teammate with the lowest HP within 8 meters, and recover 25% Max HP for that teammate. When the Dragon God dies, he will automatically transfer his remaining Dragon Balls to the teammate with the lowest HP within 8 meters, and recover 20% Max HP for that teammate. When the Dragon God dies, he will automatically transfer his remaining Dragon Balls to the teammate with the lowest HP within 8 meters, and recover 15% Max HP for that teammate. When the Dragon God dies, he will automatically transfer his remaining Dragon Balls to the teammate with the lowest HP within 8 meters, and recover 10% Max HP for that teammate. When the Dragon God dies, he will automatically transfer his remaining Dragon Balls to the teammate with the lowest HP within 8 meters, and recover 5% Max HP for that teammate.
Applied effects
Buffs and stat changes applied by this skill at maximum level (5).

Inheritance

Self
Applied change
Applied Buff
Status
Inheritance

Inheritance (Spirit Bomb)

Self
Applied change
Buff Transfer
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide