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Swallow Balls

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Swallow Balls
Passive
Passive
5 ranks
Swallow Balls
Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%)
Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Effect At Lv. 5
Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)
Scaling rule
+0.40 × skill level + 0
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
Applied effects
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%) +0.40 × skill level + 0
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.6%) +0.40 × skill level + 0
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.2%) +0.40 × skill level + 0
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.8%) +0.40 × skill level + 0
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%) +0.40 × skill level + 0
Description Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%) Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.6%) Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.2%) Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.8%) Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%)
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Swallow Balls

Applied change
Passive Effect
Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)
Formula: +0.40 × skill level + 0
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide