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Swallow Balls

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Swallow Balls
Passive
5 levels
Swallow Balls

Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%)

Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - -
Hits - - - - -
SP cost - - - - -
Cast time - - - - -
Cooldown - - - - -
Cast delay - - - - -
Range - - - - -
Skill points
1
1
1
1
1
Applied effects
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.6%)
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.2%)
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.8%)
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%)
Description Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%) Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.6%) Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.2%) Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.8%) Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%)
Applied effects
Buffs and stat changes applied by this skill at maximum level (5).

Swallow Balls

Applied change
Passive Effect
Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)
Formula: +0.40 × skill level + 0
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide