- Max-level result Effect At Lv. 5
- Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)
- Scaling rule
- +0.40 × skill level + 0
Swallow Balls
Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%)
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)
+0.40 × skill level + 0
|
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.6%)
+0.40 × skill level + 0
|
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.2%)
+0.40 × skill level + 0
|
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.8%)
+0.40 × skill level + 0
|
Effect: Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%)
+0.40 × skill level + 0
|
| Description | Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%) | Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.6%) | Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.2%) | Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.8%) | Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%) |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Swallow Balls
Applied change
- Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)
- Formula: +0.40 × skill level + 0