Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO Codex Adventurer's Index RO Codex ROM Eternal Love
Sign in Create account

Time Field - Chant

Back to skills
Time Field - Chant
Passive
Passive
5 ranks
Time Field - Chant

Increase enemy’s Fixed Cast Time by 0.1 seconds in [Time Field]

Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5
Max-level result Effect At Lv. 5
Increase enemy’s Fixed Cast Time by 0.5 seconds in [Time Field]
Scaling rule
+0.10 × skill level + 0
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
Applied effects
Effect: Increase enemy’s Fixed Cast Time by 0.5 seconds in [Time Field] +0.10 × skill level + 0
Effect: Increase enemy’s Fixed Cast Time by 0.4 seconds in [Time Field] +0.10 × skill level + 0
Effect: Increase enemy’s Fixed Cast Time by 0.3 seconds in [Time Field] +0.10 × skill level + 0
Effect: Increase enemy’s Fixed Cast Time by 0.2 seconds in [Time Field] +0.10 × skill level + 0
Effect: Increase enemy’s Fixed Cast Time by 0.1 seconds in [Time Field] +0.10 × skill level + 0
Description Increase enemy’s Fixed Cast Time by 0.5 seconds in [Time Field] Increase enemy’s Fixed Cast Time by 0.4 seconds in [Time Field] Increase enemy’s Fixed Cast Time by 0.3 seconds in [Time Field] Increase enemy’s Fixed Cast Time by 0.2 seconds in [Time Field] Increase enemy’s Fixed Cast Time by 0.1 seconds in [Time Field]
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Time Field - Chant

Applied change
Passive Effect
Increase enemy’s Fixed Cast Time by 0.5 seconds in [Time Field]
Formula: +0.10 × skill level + 0
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide