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Chronology Bolt

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Chronology Bolt
Active
Magic
Attack
10 ranks
Chronology Bolt
Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x200% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow]
Skill type
Attack
Target
Enemy
Range
6 m
Cast time
1.20 s
Cast delay
1 s
SP cost
28
Damage
200%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
2,000%
×20 per damage event · Lv. 1: 200% → Lv. 10: 2,000%
Damage events per cast
10 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x2000% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow]
Scaling rule
+200 × skill level + 0
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
2,000%
1,800%
1,600%
1,400%
1,200%
1,000%
800%
600%
400%
200%
Hits
10
9
8
7
6
5
4
3
2
-
SP cost
100
92
84
76
68
60
52
44
36
28
Cast time
6.60 s
6 s
5.40 s
4.80 s
4.20 s
3.60 s
3 s
2.40 s
1.80 s
1.20 s
Cast delay
2 s
2 s
2 s
2 s
2 s
1.80 s
1.60 s
1.40 s
1.20 s
1 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x2000% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] +200 × skill level + 0
Effect: Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x1800% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] +200 × skill level + 0
Effect: Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x1600% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] +200 × skill level + 0
Effect: Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x1400% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] +200 × skill level + 0
Effect: Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x1200% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] +200 × skill level + 0
Effect: Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x1000% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] +200 × skill level + 0
Effect: Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x800% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] +200 × skill level + 0
Effect: Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x600% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] +200 × skill level + 0
Effect: Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x400% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] +200 × skill level + 0
Effect: Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x200% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] +200 × skill level + 0
Description Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x2000% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x1800% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x1600% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x1400% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x1200% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x1000% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x800% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x600% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x400% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow] Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x200% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow]
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Chronology Bolt

Applied change
Skill Effect
Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x2000% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Time & Space Arrow]
Formula: +200 × skill level + 0
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide