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Back in Time

Back to skills
Back in Time
Passive
Passive
10 ranks
Back in Time

Every time you take DMG, there’s a 7% chance to turn back time and restore HP (DMG taken x28%)

Skill type
Passive
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Self
Self
Self
Self
Self
Self
Self
Self
Self
Description Every time you take DMG, there’s a 25% chance to turn back time and restore HP (DMG taken x100%) Every time you take DMG, there’s a 23% chance to turn back time and restore HP (DMG taken x92%) Every time you take DMG, there’s a 21% chance to turn back time and restore HP (DMG taken x84%) Every time you take DMG, there’s a 19% chance to turn back time and restore HP (DMG taken x76%) Every time you take DMG, there’s a 17% chance to turn back time and restore HP (DMG taken x68%) Every time you take DMG, there’s a 15% chance to turn back time and restore HP (DMG taken x60%) Every time you take DMG, there’s a 13% chance to turn back time and restore HP (DMG taken x52%) Every time you take DMG, there’s a 11% chance to turn back time and restore HP (DMG taken x44%) Every time you take DMG, there’s a 9% chance to turn back time and restore HP (DMG taken x36%) Every time you take DMG, there’s a 7% chance to turn back time and restore HP (DMG taken x28%)
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

虫洞重置

Self
When

Hit by an attack

Applied change
Clear Skill C D
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide