Source: Resting Status
- Max-level result Neutral Damage Reduction At Lv. 5
- -5%
- Scaling rule
- Configured client value -5%
- Affects
- Enemy
Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 1 seconds
Source: Resting Status
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| SP cost |
100
|
100
|
100
|
100
|
100
|
| Cast time |
4 s
|
4 s
|
4 s
|
4 s
|
4 s
|
| Cooldown |
16 s
|
16 s
|
16 s
|
16 s
|
16 s
|
| Cast delay |
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
| Duration |
3 s
|
2.50 s
|
2 s
|
1.50 s
|
1 s
|
| Range |
7 m
|
7 m
|
7 m
|
7 m
|
7 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
| Description | Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 3 seconds | Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 2.5 seconds | Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 2 seconds | Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 1.5 seconds | Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 1 seconds |