- Max-level result Damage Increase At Lv. 10
- +10%
- Scaling rule
- +1% × skill level + 0%
- Affects
- Self, Party
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| SP cost |
100
|
100
|
100
|
100
|
100
|
100
|
100
|
100
|
100
|
100
|
| Cooldown |
15 s
|
15 s
|
15 s
|
15 s
|
15 s
|
15 s
|
15 s
|
15 s
|
15 s
|
15 s
|
| Cast delay |
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Duration |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Range |
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
8 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
|
|
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|
|
| Description | Channeled skill. A rich soup made with various mountain delicacies and lobster, combining the flavors of "mountain" and "sea". [Cooking Process]: The mountain delicacies complement the lobster in the pot, and the resulting soup fills everyone with strength. Every 0.5 seconds, it increases Phy. Dmg Inc. and M.Dmg Inc. by 10% for self and teammates within 8 meters, stacking up to 5 times, lasting for 120 seconds. Cooking ends after 1.5 seconds. [Cooking Succeeded]: A plate of [Mountain Treasures Hotpot] is created at the current location. The refreshing "mountain" and sweet "sea" flavors blend perfectly. Teammates and self within 3 meters can consume it. It can be consumed up to 5 times, at most once every 10 seconds, lasting for 10 seconds, with only one existing at a time. After consumption, cooldown time and cast delay are reduced by 30% (when stacked with other cooldown reduction effects, the total reduction does not exceed 50%), lasting for 10 seconds. | Channeled skill. A rich soup made with various mountain delicacies and lobster, combining the flavors of "mountain" and "sea". [Cooking Process]: The mountain delicacies complement the lobster in the pot, and the resulting soup fills everyone with strength. Every 0.5 seconds, it increases Phy. Dmg Inc. and M.Dmg Inc. by 9% for self and teammates within 8 meters, stacking up to 5 times, lasting for 120 seconds. Cooking ends after 1.5 seconds. [Cooking Succeeded]: A plate of [Mountain Treasures Hotpot] is created at the current location. The refreshing "mountain" and sweet "sea" flavors blend perfectly. Teammates and self within 3 meters can consume it. It can be consumed up to 5 times, at most once every 10 seconds, lasting for 10 seconds, with only one existing at a time. After consumption, cooldown time and cast delay are reduced by 30% (when stacked with other cooldown reduction effects, the total reduction does not exceed 50%), lasting for 10 seconds. | Channeled skill. A rich soup made with various mountain delicacies and lobster, combining the flavors of "mountain" and "sea". [Cooking Process]: The mountain delicacies complement the lobster in the pot, and the resulting soup fills everyone with strength. Every 0.5 seconds, it increases Phy. Dmg Inc. and M.Dmg Inc. by 8% for self and teammates within 8 meters, stacking up to 5 times, lasting for 120 seconds. Cooking ends after 1.5 seconds. [Cooking Succeeded]: A plate of [Mountain Treasures Hotpot] is created at the current location. The refreshing "mountain" and sweet "sea" flavors blend perfectly. Teammates and self within 3 meters can consume it. It can be consumed up to 5 times, at most once every 10 seconds, lasting for 10 seconds, with only one existing at a time. After consumption, cooldown time and cast delay are reduced by 30% (when stacked with other cooldown reduction effects, the total reduction does not exceed 50%), lasting for 10 seconds. | Channeled skill. A rich soup made with various mountain delicacies and lobster, combining the flavors of "mountain" and "sea". [Cooking Process]: The mountain delicacies complement the lobster in the pot, and the resulting soup fills everyone with strength. Every 0.5 seconds, it increases Phy. Dmg Inc. and M.Dmg Inc. by 7% for self and teammates within 8 meters, stacking up to 5 times, lasting for 120 seconds. Cooking ends after 1.5 seconds. [Cooking Succeeded]: A plate of [Mountain Treasures Hotpot] is created at the current location. The refreshing "mountain" and sweet "sea" flavors blend perfectly. Teammates and self within 3 meters can consume it. It can be consumed up to 5 times, at most once every 10 seconds, lasting for 10 seconds, with only one existing at a time. After consumption, cooldown time and cast delay are reduced by 30% (when stacked with other cooldown reduction effects, the total reduction does not exceed 50%), lasting for 10 seconds. | Channeled skill. A rich soup made with various mountain delicacies and lobster, combining the flavors of "mountain" and "sea". [Cooking Process]: The mountain delicacies complement the lobster in the pot, and the resulting soup fills everyone with strength. Every 0.5 seconds, it increases Phy. Dmg Inc. and M.Dmg Inc. by 6% for self and teammates within 8 meters, stacking up to 5 times, lasting for 120 seconds. Cooking ends after 1.5 seconds. [Cooking Succeeded]: A plate of [Mountain Treasures Hotpot] is created at the current location. The refreshing "mountain" and sweet "sea" flavors blend perfectly. Teammates and self within 3 meters can consume it. It can be consumed up to 5 times, at most once every 10 seconds, lasting for 10 seconds, with only one existing at a time. After consumption, cooldown time and cast delay are reduced by 30% (when stacked with other cooldown reduction effects, the total reduction does not exceed 50%), lasting for 10 seconds. | Channeled skill. A rich soup made with various mountain delicacies and lobster, combining the flavors of "mountain" and "sea". [Cooking Process]: The mountain delicacies complement the lobster in the pot, and the resulting soup fills everyone with strength. Every 0.5 seconds, it increases Phy. Dmg Inc. and M.Dmg Inc. by 5% for self and teammates within 8 meters, stacking up to 5 times, lasting for 120 seconds. Cooking ends after 1.5 seconds. [Cooking Succeeded]: A plate of [Mountain Treasures Hotpot] is created at the current location. The refreshing "mountain" and sweet "sea" flavors blend perfectly. Teammates and self within 3 meters can consume it. It can be consumed up to 5 times, at most once every 10 seconds, lasting for 10 seconds, with only one existing at a time. After consumption, cooldown time and cast delay are reduced by 30% (when stacked with other cooldown reduction effects, the total reduction does not exceed 50%), lasting for 10 seconds. | Channeled skill. A rich soup made with various mountain delicacies and lobster, combining the flavors of "mountain" and "sea". [Cooking Process]: The mountain delicacies complement the lobster in the pot, and the resulting soup fills everyone with strength. Every 0.5 seconds, it increases Phy. Dmg Inc. and M.Dmg Inc. by 4% for self and teammates within 8 meters, stacking up to 5 times, lasting for 120 seconds. Cooking ends after 1.5 seconds. [Cooking Succeeded]: A plate of [Mountain Treasures Hotpot] is created at the current location. The refreshing "mountain" and sweet "sea" flavors blend perfectly. Teammates and self within 3 meters can consume it. It can be consumed up to 5 times, at most once every 10 seconds, lasting for 10 seconds, with only one existing at a time. After consumption, cooldown time and cast delay are reduced by 30% (when stacked with other cooldown reduction effects, the total reduction does not exceed 50%), lasting for 10 seconds. | Channeled skill. A rich soup made with various mountain delicacies and lobster, combining the flavors of "mountain" and "sea". [Cooking Process]: The mountain delicacies complement the lobster in the pot, and the resulting soup fills everyone with strength. Every 0.5 seconds, it increases Phy. Dmg Inc. and M.Dmg Inc. by 3% for self and teammates within 8 meters, stacking up to 5 times, lasting for 120 seconds. Cooking ends after 1.5 seconds. [Cooking Succeeded]: A plate of [Mountain Treasures Hotpot] is created at the current location. The refreshing "mountain" and sweet "sea" flavors blend perfectly. Teammates and self within 3 meters can consume it. It can be consumed up to 5 times, at most once every 10 seconds, lasting for 10 seconds, with only one existing at a time. After consumption, cooldown time and cast delay are reduced by 30% (when stacked with other cooldown reduction effects, the total reduction does not exceed 50%), lasting for 10 seconds. | Channeled skill. A rich soup made with various mountain delicacies and lobster, combining the flavors of "mountain" and "sea". [Cooking Process]: The mountain delicacies complement the lobster in the pot, and the resulting soup fills everyone with strength. Every 0.5 seconds, it increases Phy. Dmg Inc. and M.Dmg Inc. by 2% for self and teammates within 8 meters, stacking up to 5 times, lasting for 120 seconds. Cooking ends after 1.5 seconds. [Cooking Succeeded]: A plate of [Mountain Treasures Hotpot] is created at the current location. The refreshing "mountain" and sweet "sea" flavors blend perfectly. Teammates and self within 3 meters can consume it. It can be consumed up to 5 times, at most once every 10 seconds, lasting for 10 seconds, with only one existing at a time. After consumption, cooldown time and cast delay are reduced by 30% (when stacked with other cooldown reduction effects, the total reduction does not exceed 50%), lasting for 10 seconds. | Channeled skill. A rich soup made with various mountain delicacies and lobster, combining the flavors of "mountain" and "sea". [Cooking Process]: The mountain delicacies complement the lobster in the pot, and the resulting soup fills everyone with strength. Every 0.5 seconds, it increases Phy. Dmg Inc. and M.Dmg Inc. by 1% for self and teammates within 8 meters, stacking up to 5 times, lasting for 120 seconds. Cooking ends after 1.5 seconds. [Cooking Succeeded]: A plate of [Mountain Treasures Hotpot] is created at the current location. The refreshing "mountain" and sweet "sea" flavors blend perfectly. Teammates and self within 3 meters can consume it. It can be consumed up to 5 times, at most once every 10 seconds, lasting for 10 seconds, with only one existing at a time. After consumption, cooldown time and cast delay are reduced by 30% (when stacked with other cooldown reduction effects, the total reduction does not exceed 50%), lasting for 10 seconds. |