Source: Lunar eclipse (Water Dmg)
- Max-level result Max SP At Lv. 10
- +50%
- Scaling rule
- +5% × skill level + 0%
- Affects
- Self
Source: Lunar eclipse (Water Dmg)
Source: Lunar eclipse (Water Dmg)
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Duration |
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
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| Description | Increases Fenrir's Water DMG and Max SP by 50%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*30% (the effect quadruples during PvP and GvG). Triggered only once every 6s. | Increases Fenrir's Water DMG and Max SP by 45%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*28% (the effect quadruples during PvP and GvG). Triggered only once every 6s. | Increases Fenrir's Water DMG and Max SP by 40%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*26% (the effect quadruples during PvP and GvG). Triggered only once every 6s. | Increases Fenrir's Water DMG and Max SP by 35%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*24% (the effect quadruples during PvP and GvG). Triggered only once every 6s. | Increases Fenrir's Water DMG and Max SP by 30%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*22% (the effect quadruples during PvP and GvG). Triggered only once every 6s. | Increases Fenrir's Water DMG and Max SP by 25%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*20% (the effect quadruples during PvP and GvG). Triggered only once every 6s. | Increases Fenrir's Water DMG and Max SP by 20%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*18% (the effect quadruples during PvP and GvG). Triggered only once every 6s. | Increases Fenrir's Water DMG and Max SP by 15%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*16% (the effect quadruples during PvP and GvG). Triggered only once every 6s. | Increases Fenrir's Water DMG and Max SP by 10%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*14% (the effect quadruples during PvP and GvG). Triggered only once every 6s. | Increases Fenrir's Water DMG and Max SP by 5%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*12% (the effect quadruples during PvP and GvG). Triggered only once every 6s. |