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Lunar eclipse

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Lunar eclipse
Passive
Passive
10 ranks
Lunar eclipse
Increases Fenrir's Water DMG and Max SP by 5%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*12% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
Fenrir avatar
Skill type
Passive
Duration
1 s
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Lunar eclipse (Water Dmg)

Max-level result Max SP At Lv. 10
+50%
Scaling rule
+5% × skill level + 0%
Affects
Self

Source: Lunar eclipse (Water Dmg)

Max-level result Water Damage At Lv. 10
+50%
Scaling rule
+5% × skill level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Duration
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Max SP: +50% +5% × skill level + 0% Water Damage: +50% +5% × skill level + 0%
Self
Self
Max SP: +45% +5% × skill level + 0% Water Damage: +45% +5% × skill level + 0%
Self
Self
Max SP: +40% +5% × skill level + 0% Water Damage: +40% +5% × skill level + 0%
Self
Self
Max SP: +35% +5% × skill level + 0% Water Damage: +35% +5% × skill level + 0%
Self
Self
Max SP: +30.00% +5% × skill level + 0% Water Damage: +30.00% +5% × skill level + 0%
Self
Self
Max SP: +25% +5% × skill level + 0% Water Damage: +25% +5% × skill level + 0%
Self
Self
Max SP: +20% +5% × skill level + 0% Water Damage: +20% +5% × skill level + 0%
Self
Self
Max SP: +15.00% +5% × skill level + 0% Water Damage: +15.00% +5% × skill level + 0%
Self
Self
Max SP: +10% +5% × skill level + 0% Water Damage: +10% +5% × skill level + 0%
Self
Self
Max SP: +5% +5% × skill level + 0% Water Damage: +5% +5% × skill level + 0%
Self
Description Increases Fenrir's Water DMG and Max SP by 50%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*30% (the effect quadruples during PvP and GvG). Triggered only once every 6s. Increases Fenrir's Water DMG and Max SP by 45%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*28% (the effect quadruples during PvP and GvG). Triggered only once every 6s. Increases Fenrir's Water DMG and Max SP by 40%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*26% (the effect quadruples during PvP and GvG). Triggered only once every 6s. Increases Fenrir's Water DMG and Max SP by 35%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*24% (the effect quadruples during PvP and GvG). Triggered only once every 6s. Increases Fenrir's Water DMG and Max SP by 30%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*22% (the effect quadruples during PvP and GvG). Triggered only once every 6s. Increases Fenrir's Water DMG and Max SP by 25%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*20% (the effect quadruples during PvP and GvG). Triggered only once every 6s. Increases Fenrir's Water DMG and Max SP by 20%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*18% (the effect quadruples during PvP and GvG). Triggered only once every 6s. Increases Fenrir's Water DMG and Max SP by 15%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*16% (the effect quadruples during PvP and GvG). Triggered only once every 6s. Increases Fenrir's Water DMG and Max SP by 10%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*14% (the effect quadruples during PvP and GvG). Triggered only once every 6s. Increases Fenrir's Water DMG and Max SP by 5%. When you're dying, turns all the remaining SP into your HP, and prevents HP loss for 1s. Conversion rate is remaining SP*your LUK*12% (the effect quadruples during PvP and GvG). Triggered only once every 6s.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Lunar eclipse (Water Dmg)

Self
Applied change
Max SP
+50%
Formula: +5% × skill level + 0%
Water Damage
+50%
Formula: +5% × skill level + 0%

Lunar eclipse (approaching death)

Self
Applied change
Undead
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide