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Bloodmoon

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Bloodmoon
Passive
10 levels
Bloodmoon

For every 1% of health the enemy loses, Fenrir's damage to them increases by 0.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *5%), with a maximum effect of once per second.

Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost - - - - - - - - - -
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay - - - - - - - - - -
Range - - - - - - - - - -
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Status: Bloodmoon (kill)
Self
Status: Bloodmoon (kill)
Self
Status: Bloodmoon (kill)
Self
Status: Bloodmoon (kill)
Self
Status: Bloodmoon (kill)
Self
Status: Bloodmoon (kill)
Self
Status: Bloodmoon (kill)
Self
Status: Bloodmoon (kill)
Self
Status: Bloodmoon (kill)
Self
Status: Bloodmoon (kill)
Description For every 1% of health the enemy loses, Fenrir's damage to them increases by 2%. When killing an enemy, it will recover its own health (remaining health before the target's death *50%), with a maximum effect of once per second. For every 1% of health the enemy loses, Fenrir's damage to them increases by 1.8%. When killing an enemy, it will recover its own health (remaining health before the target's death *45%), with a maximum effect of once per second. For every 1% of health the enemy loses, Fenrir's damage to them increases by 1.6%. When killing an enemy, it will recover its own health (remaining health before the target's death *40%), with a maximum effect of once per second. For every 1% of health the enemy loses, Fenrir's damage to them increases by 1.4%. When killing an enemy, it will recover its own health (remaining health before the target's death *35%), with a maximum effect of once per second. For every 1% of health the enemy loses, Fenrir's damage to them increases by 1.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *30%), with a maximum effect of once per second. For every 1% of health the enemy loses, Fenrir's damage to them increases by 1%. When killing an enemy, it will recover its own health (remaining health before the target's death *25%), with a maximum effect of once per second. For every 1% of health the enemy loses, Fenrir's damage to them increases by 0.8%. When killing an enemy, it will recover its own health (remaining health before the target's death *20%), with a maximum effect of once per second. For every 1% of health the enemy loses, Fenrir's damage to them increases by 0.6%. When killing an enemy, it will recover its own health (remaining health before the target's death *15%), with a maximum effect of once per second. For every 1% of health the enemy loses, Fenrir's damage to them increases by 0.4%. When killing an enemy, it will recover its own health (remaining health before the target's death *10%), with a maximum effect of once per second. For every 1% of health the enemy loses, Fenrir's damage to them increases by 0.2%. When killing an enemy, it will recover its own health (remaining health before the target's death *5%), with a maximum effect of once per second.
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Bloodmoon (kill)

Self
Applied change
Applied Buff
Status
Bloodmoon (kill)
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide