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Ice Jail

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Ice Jail
Active
Physical
Fenrir Ultimate
10 levels
Ice Jail

●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 2% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed.

Skill type
Fenrir Ultimate
Target
Enemy
Range
8 m
Cooldown
35 s
Cast delay
1 s
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost - - - - - - - - - -
Cast time - - - - - - - - - -
Cooldown
35 s
35 s
35 s
35 s
35 s
35 s
35 s
35 s
35 s
35 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -20%
Self
Replaces skill: Enemy
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -18%
Self
Replaces skill: Enemy
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -16%
Self
Replaces skill: Enemy
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -14.00%
Self
Replaces skill: Enemy
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -12%
Self
Replaces skill: Enemy
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -10%
Self
Replaces skill: Enemy
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -8%
Self
Replaces skill: Enemy
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -6%
Self
Replaces skill: Enemy
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -4%
Self
Replaces skill: Enemy
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -2%
Self
Replaces skill: Enemy
Description ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 20% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 18% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 16% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 14% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 12% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 10% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 8% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 6% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 4% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 2% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed.
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Ice Jail (Unable to move)

Enemy
Applied change
Skill restriction

Ice Jail (invisibility unavailable)

Enemy
Applied change
Applied Buff
Status
Ice Jail (invisibility unavailable)

Ice Jail (Unable to accelerate)

Enemy
Applied change
Limit Attr

Ice Jail (Increased damage taken)

Enemy
Applied change
Final Damage Reduction
-20%
Formula: -2% × skill level + 0%

Ice Jail (turns to AA)

Self
Applied change
Replace Skill
Replaces skill
Enemy
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide