Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO Codex Adventurer's Index RO Codex ROM Eternal Love
Sign in Create account

Ice Jail

Back to skills
Ice Jail
Active
Physical
Fenrir Ultimate
10 ranks
Ice Jail
●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 2% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed.
Fenrir avatar
Skill type
Fenrir Ultimate
Target
Enemy
Range
8 m
Cooldown
35 s
Cast delay
1 s
Duration
8 s
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
100%
×1 per damage event · Lv. 1: 100% → Lv. 10: 100%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Ice Jail (Increased damage taken)

Max-level result Final Damage Reduction At Lv. 10
-20%
Scaling rule
-2% × skill level + 0%
Affects
Enemy
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Cooldown
35 s
35 s
35 s
35 s
35 s
35 s
35 s
35 s
35 s
35 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
Range
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
8 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -20% -2% × skill level + 0%
Self
Replaces skill: Auto Attack
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -18% -2% × skill level + 0%
Self
Replaces skill: Auto Attack
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -16% -2% × skill level + 0%
Self
Replaces skill: Auto Attack
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -14.00% -2% × skill level + 0%
Self
Replaces skill: Auto Attack
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -12% -2% × skill level + 0%
Self
Replaces skill: Auto Attack
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -10% -2% × skill level + 0%
Self
Replaces skill: Auto Attack
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -8% -2% × skill level + 0%
Self
Replaces skill: Auto Attack
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -6% -2% × skill level + 0%
Self
Replaces skill: Auto Attack
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -4% -2% × skill level + 0%
Self
Replaces skill: Auto Attack
Enemy
Enemy
Status: Ice Jail (invisibility unavailable)
Enemy
Enemy
Final Damage Reduction: -2% -2% × skill level + 0%
Self
Replaces skill: Auto Attack
Description ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 20% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 18% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 16% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 14% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 12% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 10% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 8% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 6% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 4% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed. ●Tow up to 4 enemies within 8m to self and apply magic chains. ●Enemies with magic chains can't speed up, use reposition skills, or enter Hiding. ●Enemies with magic chains take 2% more DMG. When Fenrir performs AA to bound enemies, he shoots other bound enemies once as well. Magic chains last 8s. The cooldown is fixed.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Ice Jail (Unable to move)

Enemy
Applied change
Skill restriction

Ice Jail (invisibility unavailable)

Enemy
Applied change
Applied Buff
Status
Ice Jail (invisibility unavailable)

Ice Jail (Unable to accelerate)

Enemy
Applied change
Limit Attr

Ice Jail (Increased damage taken)

Enemy
Applied change
Final Damage Reduction
-20%
Formula: -2% × skill level + 0%

Ice Jail (turns to AA)

Self
Applied change
Replace Skill
Replaces skill
Auto Attack
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide