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Frost Moon Arrow

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Frost Moon Arrow
Active
Buff
10 ranks
Frost Moon Arrow
Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 3%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 3%'s attack speed and movement speed for 5 seconds, stackable up to 3 times.
Fenrir avatar
Skill type
Buff
Target
Friend
Range
0 m
Cooldown
3 s
Cast delay
1 s
Duration
120 s
SP cost
120
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Frost Moon Arrow (Water attribute)

Max-level result Auto Attack Dmg Inc. At Lv. 10
+30%
Scaling rule
+3% × skill level + 0%
Affects
Self

Source: Atk Spd and Move Spd down

Max-level result Attack Speed At Lv. 10
-30%
Scaling rule
-3% × skill level + 0%
Condition
Using a normal attack
Affects
Self

Source: Atk Spd and Move Spd down

Max-level result Movement Speed At Lv. 10
-30%
Scaling rule
-3% × skill level + 0%
Condition
Using a normal attack
Affects
Self

Source: Atk Spd and Move Spd down

Max-level result Skill Attack Speed At Lv. 10
-30%
Scaling rule
-3% × skill level + 0%
Condition
Using a normal attack
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
300
280
260
240
220
200
180
160
140
120
Cooldown
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
120 s
120 s
120 s
120 s
120 s
120 s
120 s
120 s
120 s
120 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Attack Element: +3 Auto Attack Dmg Inc.: +30% +3% × skill level + 0%
Self
Self
Attack Speed: -30% -3% × skill level + 0% Movement Speed: -30% -3% × skill level + 0% Skill Attack Speed: -30% -3% × skill level + 0% Attack Speed: -3% Maximum stacks: 3
Self
Attack Element: +3 Auto Attack Dmg Inc.: +27% +3% × skill level + 0%
Self
Self
Attack Speed: -27% -3% × skill level + 0% Movement Speed: -27% -3% × skill level + 0% Skill Attack Speed: -27% -3% × skill level + 0% Attack Speed: -3% Maximum stacks: 3
Self
Attack Element: +3 Auto Attack Dmg Inc.: +24% +3% × skill level + 0%
Self
Self
Attack Speed: -24% -3% × skill level + 0% Movement Speed: -24% -3% × skill level + 0% Skill Attack Speed: -24% -3% × skill level + 0% Attack Speed: -3% Maximum stacks: 3
Self
Attack Element: +3 Auto Attack Dmg Inc.: +21% +3% × skill level + 0%
Self
Self
Attack Speed: -21% -3% × skill level + 0% Movement Speed: -21% -3% × skill level + 0% Skill Attack Speed: -21% -3% × skill level + 0% Attack Speed: -3% Maximum stacks: 3
Self
Attack Element: +3 Auto Attack Dmg Inc.: +18% +3% × skill level + 0%
Self
Self
Attack Speed: -18% -3% × skill level + 0% Movement Speed: -18% -3% × skill level + 0% Skill Attack Speed: -18% -3% × skill level + 0% Attack Speed: -3% Maximum stacks: 3
Self
Attack Element: +3 Auto Attack Dmg Inc.: +15% +3% × skill level + 0%
Self
Self
Attack Speed: -15% -3% × skill level + 0% Movement Speed: -15% -3% × skill level + 0% Skill Attack Speed: -15% -3% × skill level + 0% Attack Speed: -3% Maximum stacks: 3
Self
Attack Element: +3 Auto Attack Dmg Inc.: +12% +3% × skill level + 0%
Self
Self
Attack Speed: -12% -3% × skill level + 0% Movement Speed: -12% -3% × skill level + 0% Skill Attack Speed: -12% -3% × skill level + 0% Attack Speed: -3% Maximum stacks: 3
Self
Attack Element: +3 Auto Attack Dmg Inc.: +9% +3% × skill level + 0%
Self
Self
Attack Speed: -9% -3% × skill level + 0% Movement Speed: -9% -3% × skill level + 0% Skill Attack Speed: -9% -3% × skill level + 0% Attack Speed: -3% Maximum stacks: 3
Self
Attack Element: +3 Auto Attack Dmg Inc.: +6% +3% × skill level + 0%
Self
Self
Attack Speed: -6% -3% × skill level + 0% Movement Speed: -6% -3% × skill level + 0% Skill Attack Speed: -6% -3% × skill level + 0% Attack Speed: -3% Maximum stacks: 3
Self
Attack Element: +3 Auto Attack Dmg Inc.: +3% +3% × skill level + 0%
Self
Self
Attack Speed: -3% -3% × skill level + 0% Movement Speed: -3% -3% × skill level + 0% Skill Attack Speed: -3% -3% × skill level + 0% Attack Speed: -3% Maximum stacks: 3
Description Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 30%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 30%'s attack speed and movement speed for 5 seconds, stackable up to 3 times. Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 27%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 27%'s attack speed and movement speed for 5 seconds, stackable up to 3 times. Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 24%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 24%'s attack speed and movement speed for 5 seconds, stackable up to 3 times. Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 21%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 21%'s attack speed and movement speed for 5 seconds, stackable up to 3 times. Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 18%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 18%'s attack speed and movement speed for 5 seconds, stackable up to 3 times. Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 15%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 15%'s attack speed and movement speed for 5 seconds, stackable up to 3 times. Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 12%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 12%'s attack speed and movement speed for 5 seconds, stackable up to 3 times. Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 9%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 9%'s attack speed and movement speed for 5 seconds, stackable up to 3 times. Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 6%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 6%'s attack speed and movement speed for 5 seconds, stackable up to 3 times. Let the cold moonlight condense into arrows, converting the Offensive Attribute into a water attribute, increasing self 3%'s Auto Attack Dmg Inc. for 120 seconds. At the same time, Fenrir's Auto Attack will reduce the enemy 3%'s attack speed and movement speed for 5 seconds, stackable up to 3 times.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Frost Moon Arrow (Water attribute)

Attack turns into water attribute, increase Auto Attack
Self
Applied change
Battle Attr
Attack Element
+3
Auto Attack Dmg Inc.
+30%
Formula: +3% × skill level + 0%

Frost Moon Arrow (Special Effect)

Self
Applied change
Dynamic Skill Config

Atk Spd and Move Spd down

Atk Spd and Move Spd down
Self
When Using a normal attack
Applied change
Attack Speed
-30%
Formula: -3% × skill level + 0%
Movement Speed
-30%
Formula: -3% × skill level + 0%
Skill Attack Speed
-30%
Formula: -3% × skill level + 0%
Attack Speed
-3%
Maximum stacks
3
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide