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Applied effects
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Duration: 0.80 s
Range: 5 m
Maximum stacks: 5
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Duration: 0.80 s
Range: 5 m
Maximum stacks: 5
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Duration: 0.80 s
Range: 5 m
Maximum stacks: 5
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Duration: 0.80 s
Range: 5 m
Maximum stacks: 5
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Duration: 0.80 s
Range: 5 m
Maximum stacks: 5
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Duration: 0.80 s
Range: 5 m
Maximum stacks: 5
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Duration: 0.80 s
Range: 5 m
Maximum stacks: 5
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Duration: 0.80 s
Range: 5 m
Maximum stacks: 5
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Duration: 0.80 s
Range: 5 m
Maximum stacks: 5
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Duration: 0.80 s
Range: 5 m
Maximum stacks: 5
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Description
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When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*50) HP and (own LUK/3*electric charge count*1) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
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When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*45) HP and (own LUK/3*electric charge count*0.9) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
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When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*40) HP and (own LUK/3*electric charge count*0.8) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
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When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*35) HP and (own LUK/3*electric charge count*0.7) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
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When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*30) HP and (own LUK/3*electric charge count*0.6) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
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When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*25) HP and (own LUK/3*electric charge count*0.5) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
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When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*20) HP and (own LUK/3*electric charge count*0.4) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
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When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*15) HP and (own LUK/3*electric charge count*0.3) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
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When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*10) HP and (own LUK/3*electric charge count*0.2) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
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When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*5) HP and (own LUK/3*electric charge count*0.1) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
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