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Hypercharge

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Hypercharge
Passive
Physical
10 levels
Hypercharge

When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*5) HP and (own LUK/3*electric charge count*0.1) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].

Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost - - - - - - - - - -
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay - - - - - - - - - -
Range - - - - - - - - - -
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Status: Conductivity
Self
Duration: 0.80 s Range: 5 m Maximum stacks: 5
Self
Maximum stacks: 5
Self
Status: Conductivity
Self
Duration: 0.80 s Range: 5 m Maximum stacks: 5
Self
Maximum stacks: 5
Self
Status: Conductivity
Self
Duration: 0.80 s Range: 5 m Maximum stacks: 5
Self
Maximum stacks: 5
Self
Status: Conductivity
Self
Duration: 0.80 s Range: 5 m Maximum stacks: 5
Self
Maximum stacks: 5
Self
Status: Conductivity
Self
Duration: 0.80 s Range: 5 m Maximum stacks: 5
Self
Maximum stacks: 5
Self
Status: Conductivity
Self
Duration: 0.80 s Range: 5 m Maximum stacks: 5
Self
Maximum stacks: 5
Self
Status: Conductivity
Self
Duration: 0.80 s Range: 5 m Maximum stacks: 5
Self
Maximum stacks: 5
Self
Status: Conductivity
Self
Duration: 0.80 s Range: 5 m Maximum stacks: 5
Self
Maximum stacks: 5
Self
Status: Conductivity
Self
Duration: 0.80 s Range: 5 m Maximum stacks: 5
Self
Maximum stacks: 5
Self
Status: Conductivity
Self
Duration: 0.80 s Range: 5 m Maximum stacks: 5
Self
Maximum stacks: 5
Description When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*50) HP and (own LUK/3*electric charge count*1) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation]. When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*45) HP and (own LUK/3*electric charge count*0.9) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation]. When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*40) HP and (own LUK/3*electric charge count*0.8) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation]. When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*35) HP and (own LUK/3*electric charge count*0.7) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation]. When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*30) HP and (own LUK/3*electric charge count*0.6) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation]. When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*25) HP and (own LUK/3*electric charge count*0.5) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation]. When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*20) HP and (own LUK/3*electric charge count*0.4) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation]. When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*15) HP and (own LUK/3*electric charge count*0.3) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation]. When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*10) HP and (own LUK/3*electric charge count*0.2) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation]. When Thor deals Wind DMG to an enemy, he applies [electric charge] to them, which stacks up to 5 times and lasts 10s. When enemies with [electric charge] approach one another, they lose (own LUK*electric charge count*5) HP and (own LUK/3*electric charge count*0.1) Magic per sec due to electric conduction. HP Loss from electric conduction is affected by [Power Fluctuation].
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Conductivity

Self
When

Attacking

Applied change
Applied Buff
Status
Conductivity

Electric charge count

You lose HP and Magic when close to an ally with electric charges

Self
Applied change
Electric Charge
Duration
0.80 s
Range
5 m
Maximum stacks
5

Increases Variable Cast Time

Increases Variable Cast Time

Self
Applied change
Maximum stacks
5
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide