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Ultra Lightning

Back to skills
Ultra Lightning
Active
Physical
Attack
10 ranks
Ultra Lightning
Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*2100% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*700% per sec to enemies within 4m.
Thor avatar
Skill type
Attack
Target
Enemy
Range
10 m
Cooldown
12 s
Cast delay
0 s
SP cost
300
Damage
2,100%
Hits
3
Area width
3 m
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
4,800%
×48 per damage event · Lv. 1: 2,100% → Lv. 10: 4,800%
Damage events per cast
3 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
4,800%
4,500%
4,200%
3,900%
3,600%
3,300%
3,000%
2,700%
2,400%
2,100%
Hits
3
3
3
3
3
3
3
3
3
3
SP cost
300
300
300
300
300
300
300
300
300
300
Cooldown
12 s
12 s
12 s
12 s
12 s
12 s
12 s
12 s
12 s
12 s
Cast delay
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
0 s
Range
10 m
10 m
10 m
10 m
10 m
10 m
10 m
10 m
10 m
10 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Replaces skill: Ultra Lightning Damage: 2,100% → 2,400% Cast delay: 0 s → 1 s Range: 10 m → 25 m
Self
Self
Chance: 100% Triggered skill: Ultra Lightning Triggered range: 4 m
Self
Replaces skill: Ultra Lightning Damage: 2,100% → 2,400% Cast delay: 0 s → 1 s Range: 10 m → 25 m
Self
Self
Chance: 100% Triggered skill: Ultra Lightning Triggered range: 4 m
Self
Replaces skill: Ultra Lightning Damage: 2,100% → 2,400% Cast delay: 0 s → 1 s Range: 10 m → 25 m
Self
Self
Chance: 100% Triggered skill: Ultra Lightning Triggered range: 4 m
Self
Replaces skill: Ultra Lightning Damage: 2,100% → 2,400% Cast delay: 0 s → 1 s Range: 10 m → 25 m
Self
Self
Chance: 100% Triggered skill: Ultra Lightning Triggered range: 4 m
Self
Replaces skill: Ultra Lightning Damage: 2,100% → 2,400% Cast delay: 0 s → 1 s Range: 10 m → 25 m
Self
Self
Chance: 100% Triggered skill: Ultra Lightning Triggered range: 4 m
Self
Replaces skill: Ultra Lightning Damage: 2,100% → 2,400% Cast delay: 0 s → 1 s Range: 10 m → 25 m
Self
Self
Chance: 100% Triggered skill: Ultra Lightning Triggered range: 4 m
Self
Replaces skill: Ultra Lightning Damage: 2,100% → 2,400% Cast delay: 0 s → 1 s Range: 10 m → 25 m
Self
Self
Chance: 100% Triggered skill: Ultra Lightning Triggered range: 4 m
Self
Replaces skill: Ultra Lightning Damage: 2,100% → 2,400% Cast delay: 0 s → 1 s Range: 10 m → 25 m
Self
Self
Chance: 100% Triggered skill: Ultra Lightning Triggered range: 4 m
Self
Replaces skill: Ultra Lightning Damage: 2,100% → 2,400% Cast delay: 0 s → 1 s Range: 10 m → 25 m
Self
Self
Chance: 100% Triggered skill: Ultra Lightning Triggered range: 4 m
Self
Replaces skill: Ultra Lightning Damage: 2,100% → 2,400% Cast delay: 0 s → 1 s Range: 10 m → 25 m
Self
Self
Chance: 100% Triggered skill: Ultra Lightning Triggered range: 4 m
Description Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*4800% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1600% per sec to enemies within 4m. Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*4500% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1500% per sec to enemies within 4m. Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*4200% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1400% per sec to enemies within 4m. Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3900% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1300% per sec to enemies within 4m. Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3600% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1200% per sec to enemies within 4m. Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3300% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1100% per sec to enemies within 4m. Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3000% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1000% per sec to enemies within 4m. Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*2700% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*900% per sec to enemies within 4m. Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*2400% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*800% per sec to enemies within 4m. Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*2100% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*700% per sec to enemies within 4m.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Ultra Lightning effect

Self
Applied change
Replace Skill
Replaces skill
Ultra Lightning
Damage
2,100% → 2,400%
Cast delay
0 s → 1 s
Range
10 m → 25 m

Ultra Lightning effect

Self
Applied change
Dynamic Skill Config

Ultra Lightning effect

Self
Applied change
Triggers skill
Chance
100%
Triggered skill
Ultra Lightning
Triggered range
4 m
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide