Source: Lightning Cling effect
- Max-level result Atk Distance % At Lv. 5
- -60%
- Scaling rule
- -12% × skill level + 0%
- Affects
- Enemy
Source: Lightning Cling effect
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| SP cost |
150
|
140
|
130
|
120
|
110
|
| Cast time |
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
| Cooldown |
10 s
|
10 s
|
10 s
|
10 s
|
10 s
|
| Cast delay |
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
1.50 s
|
| Duration |
5 s
|
5 s
|
5 s
|
5 s
|
5 s
|
| Range |
7 m
|
7 m
|
7 m
|
7 m
|
7 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
| Description | Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 60%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s. | Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 48%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s. | Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 36%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s. | Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 24%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s. | Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 12%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s. |