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Lightning Cling

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Lightning Cling
Active
Physical
Attack
5 ranks
Lightning Cling
Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 12%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s.
Thor avatar
Skill type
Attack
Target
Enemy
Range
7 m
Cast time
5 s
Cooldown
10 s
Cast delay
1.50 s
Duration
5 s
SP cost
110
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 5 coefficient
100%
×1 per damage event · Lv. 1: 100% → Lv. 5: 100%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5

Source: Lightning Cling effect

Max-level result Atk Distance % At Lv. 5
-60%
Scaling rule
-12% × skill level + 0%
Affects
Enemy
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
150
140
130
120
110
Cast time
5 s
5 s
5 s
5 s
5 s
Cooldown
10 s
10 s
10 s
10 s
10 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
5 s
5 s
5 s
5 s
5 s
Range
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
Applied effects
Enemy
Atk Distance %: -60% -12% × skill level + 0%
Enemy
Enemy
Atk Distance %: -48% -12% × skill level + 0%
Enemy
Enemy
Atk Distance %: -36% -12% × skill level + 0%
Enemy
Enemy
Atk Distance %: -24% -12% × skill level + 0%
Enemy
Enemy
Atk Distance %: -12% -12% × skill level + 0%
Enemy
Description Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 60%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s. Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 48%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s. Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 36%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s. Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 24%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s. Channels ball lightning in the specified area, towing enemies within 5m towards the center. The ball lightning lasts 5s. It reduces attack and casting ranges of towed enemies by 12%, and keeps their MOV SPD within 100% for 3s. For every electric charge the enemies have, duration increases by 1s.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Lightning Cling effect

23
Enemy
Applied change
Atk Distance %
-60%
Formula: -12% × skill level + 0%

Move SPD cannot exceed 100%

Move SPD cannot exceed 100%
Enemy
Applied change
Limit Attr
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide