- Max-level result Effect At Lv. 10
- Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
- Scaling rule
- +200 × skill level + 800
Rolling Thunder
Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
- Skill type
- Multi Electric Arc
- Target
- Enemy
- Range
- 6 m
- Cooldown
- 1 s
- Cast delay
- 1 s
- SP cost
- 24
- Damage
- 1,000%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
- Level 10 coefficient
- 2,800%
- ×28 per damage event · Lv. 1: 1,000% → Lv. 10: 2,800%
- Damage events per cast
- 1 damage event
- Each event runs through the formula separately.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Damage |
2,800%
|
2,600%
|
2,400%
|
2,200%
|
2,000%
|
1,800%
|
1,600%
|
1,400%
|
1,200%
|
1,000%
|
| SP cost |
60
|
56
|
52
|
48
|
44
|
40
|
36
|
32
|
28
|
24
|
| Cooldown |
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Cast delay |
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
1 s
|
| Range |
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
6 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
+200 × skill level + 800
|
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
+200 × skill level + 800
|
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
+200 × skill level + 800
|
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
+200 × skill level + 800
|
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
+200 × skill level + 800
|
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
+200 × skill level + 800
|
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
+200 × skill level + 800
|
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
+200 × skill level + 800
|
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
+200 × skill level + 800
|
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
+200 × skill level + 800
|
| Description | Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. | Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. | Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. | Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. | Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. | Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. | Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. | Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. | Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. | Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Rolling Thunder
Applied change
- Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
- Formula: +200 × skill level + 800