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Rolling Thunder

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Rolling Thunder
Active
Physical
Multi Electric Arc
10 ranks
Rolling Thunder
Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
Thor avatar
Skill type
Multi Electric Arc
Target
Enemy
Range
6 m
Cooldown
1 s
Cast delay
1 s
SP cost
24
Damage
1,000%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
2,800%
×28 per damage event · Lv. 1: 1,000% → Lv. 10: 2,800%
Damage events per cast
1 damage event
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10
Max-level result Effect At Lv. 10
Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
Scaling rule
+200 × skill level + 800
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
2,800%
2,600%
2,400%
2,200%
2,000%
1,800%
1,600%
1,400%
1,200%
1,000%
SP cost
60
56
52
48
44
40
36
32
28
24
Cooldown
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. +200 × skill level + 800
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. +200 × skill level + 800
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. +200 × skill level + 800
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. +200 × skill level + 800
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. +200 × skill level + 800
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. +200 × skill level + 800
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. +200 × skill level + 800
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. +200 × skill level + 800
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. +200 × skill level + 800
Effect: Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. +200 × skill level + 800
Description Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1600% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1400% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1200% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling. Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *1000% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Rolling Thunder

Applied change
Skill Effect
Channeling Skill. Saul generates two arcs per second, each dealing wind attribute physical damage equal to Atk *2800% to a random enemy within an 8-meter radius. For every second of channeling, one additional arc is generated, up to a maximum of 7 seconds. Channeling can be performed while moving, and clicking again will interrupt the channeling.
Formula: +200 × skill level + 800
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide