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Time and space barrier

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Time and space barrier
Active
Magic
Buff
10 levels
Time and space barrier

Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 2% final DMG Down. Lasts 5.5s.

Skill type
Buff
Target
Friend
Range
0 m
Cast time
3 s
Cooldown
21 s
Cast delay
1.50 s
SP cost
60
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost
150
140
130
120
110
100
90
80
70
60
Cast time
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cooldown
21 s
21 s
21 s
21 s
21 s
21 s
21 s
21 s
21 s
21 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Range
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Status: Time and space barrier
Self
Final Damage Reduction: +20%
Self
Status: Boosts melee and ranged P.DMG Down.
Self
Status: Time and space barrier
Self
Final Damage Reduction: +18%
Self
Status: Boosts melee and ranged P.DMG Down.
Self
Status: Time and space barrier
Self
Final Damage Reduction: +16%
Self
Status: Boosts melee and ranged P.DMG Down.
Self
Status: Time and space barrier
Self
Final Damage Reduction: +14.00%
Self
Status: Boosts melee and ranged P.DMG Down.
Self
Status: Time and space barrier
Self
Final Damage Reduction: +12%
Self
Status: Boosts melee and ranged P.DMG Down.
Self
Status: Time and space barrier
Self
Final Damage Reduction: +10%
Self
Status: Boosts melee and ranged P.DMG Down.
Self
Status: Time and space barrier
Self
Final Damage Reduction: +8%
Self
Status: Boosts melee and ranged P.DMG Down.
Self
Status: Time and space barrier
Self
Final Damage Reduction: +6%
Self
Status: Boosts melee and ranged P.DMG Down.
Self
Status: Time and space barrier
Self
Final Damage Reduction: +4%
Self
Status: Boosts melee and ranged P.DMG Down.
Self
Status: Time and space barrier
Self
Final Damage Reduction: +2%
Self
Status: Boosts melee and ranged P.DMG Down.
Description Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 20% final DMG Down. Lasts 10s. Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 18% final DMG Down. Lasts 9.5s. Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 16% final DMG Down. Lasts 9s. Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 14% final DMG Down. Lasts 8.5s. Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 12% final DMG Down. Lasts 8s. Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 10% final DMG Down. Lasts 7.5s. Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 8% final DMG Down. Lasts 7s. Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 6% final DMG Down. Lasts 6.5s. Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 4% final DMG Down. Lasts 6s. Jörmungandr creates a 4m-wide space-time barrier. When in it, himself and allies gain 2% final DMG Down. Lasts 5.5s.
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Time and space barrier

Provides DMG Down for self and nearby teammates.

Self
Applied change
Applied Buff
Status
Time and space barrier

Time and space barrier

Self
Applied change
Final Damage Reduction
+20%
Formula: +2% × skill level + 0%

Boosts melee and ranged P.DMG Down.

Boosts melee and ranged P.DMG Down.

Self
Applied change
Applied Buff
Status
Boosts melee and ranged P.DMG Down.
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide