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Justice Aura

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Justice Aura
Passive
10 levels
Justice Aura

When Rathgricy is wielding a shield, she has a 5% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 3% chance to become immune to the damage taken. This damage immunity effect cannot be cleared.

Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits - - - - - - - - - -
SP cost - - - - - - - - - -
Cast time - - - - - - - - - -
Cooldown - - - - - - - - - -
Cast delay - - - - - - - - - -
Range - - - - - - - - - -
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Auto Block Rate: +5
Self
Self
Auto Block Rate: +5
Self
Self
Auto Block Rate: +5
Self
Self
Auto Block Rate: +5
Self
Self
Auto Block Rate: +5
Self
Self
Auto Block Rate: +5
Self
Self
Auto Block Rate: +5
Self
Self
Auto Block Rate: +5
Self
Self
Auto Block Rate: +5
Self
Self
Auto Block Rate: +5
Self
Description When Rathgricy is wielding a shield, she has a 50% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 30% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 45% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 27% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 40% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 24% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 35% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 21% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 30% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 18% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 25% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 15% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 20% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 12% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 15% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 9% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 10% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 6% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 5% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 3% chance to become immune to the damage taken. This damage immunity effect cannot be cleared.
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Auto Guard

Self
Applied change
Auto Block Rate
+5
Formula: Configured client value +5

Auto Guard

Self
Applied change
Auto Block
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide