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Justice Aura

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Justice Aura
Passive
Passive
10 ranks
Justice Aura
When Rathgricy is wielding a shield, she has a 5% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 3% chance to become immune to the damage taken. This damage immunity effect cannot be cleared.
Rathgricy avatar
Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Auto Guard

Max-level result Auto Guard Chance Justice Aura Lv. 10
+50%
Scaling rule
+5% × Justice Aura level + 0%
Condition
Off-hand - Shield equipped
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Auto Guard Chance: +50% +5% × Justice Aura level + 0%
Self
Self
Auto Guard Chance: +45% +5% × Justice Aura level + 0%
Self
Self
Auto Guard Chance: +40% +5% × Justice Aura level + 0%
Self
Self
Auto Guard Chance: +35% +5% × Justice Aura level + 0%
Self
Self
Auto Guard Chance: +30% +5% × Justice Aura level + 0%
Self
Self
Auto Guard Chance: +25% +5% × Justice Aura level + 0%
Self
Self
Auto Guard Chance: +20% +5% × Justice Aura level + 0%
Self
Self
Auto Guard Chance: +15% +5% × Justice Aura level + 0%
Self
Self
Auto Guard Chance: +10% +5% × Justice Aura level + 0%
Self
Self
Auto Guard Chance: +5% +5% × Justice Aura level + 0%
Self
Description When Rathgricy is wielding a shield, she has a 50% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 30% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 45% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 27% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 40% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 24% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 35% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 21% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 30% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 18% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 25% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 15% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 20% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 12% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 15% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 9% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 10% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 6% chance to become immune to the damage taken. This damage immunity effect cannot be cleared. When Rathgricy is wielding a shield, she has a 5% chance to become immune to the damage taken. After using [Command of Charge], other teammates have a 3% chance to become immune to the damage taken. This damage immunity effect cannot be cleared.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Auto Guard

Self
When Off-hand - Shield equipped
Applied change
Auto Guard Chance
+50%
Formula: +5% × Justice Aura level + 0%

Auto Guard

Self
When Off-hand - Shield equipped
Applied change
Auto Block
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide