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Buying Low

Back to skills
Buying Low
Passive
Passive
10 ranks
Buying Low

Could buy items at a 1% discount from some NPC merchants

Skill type
Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Discount

Max-level result Buy Discount At Lv. 10
+100
Scaling rule
+10 × skill level + 0
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Buy Discount: +100 +10 × skill level + 0
Self
Buy Discount: +90 +10 × skill level + 0
Self
Buy Discount: +80 +10 × skill level + 0
Self
Buy Discount: +70 +10 × skill level + 0
Self
Buy Discount: +60 +10 × skill level + 0
Self
Buy Discount: +50 +10 × skill level + 0
Self
Buy Discount: +40 +10 × skill level + 0
Self
Buy Discount: +30 +10 × skill level + 0
Self
Buy Discount: +20 +10 × skill level + 0
Self
Buy Discount: +10 +10 × skill level + 0
Description Could buy items at a 10% discount from some NPC merchants Could buy items at a 9% discount from some NPC merchants Could buy items at a 8% discount from some NPC merchants Could buy items at a 7% discount from some NPC merchants Could buy items at a 6% discount from some NPC merchants Could buy items at a 5% discount from some NPC merchants Could buy items at a 4% discount from some NPC merchants Could buy items at a 3% discount from some NPC merchants Could buy items at a 2% discount from some NPC merchants Could buy items at a 1% discount from some NPC merchants
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Discount

Self
Applied change
Buy Discount
+100
Formula: +10 × skill level + 0
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide