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Streamer of Fallen Night

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Streamer of Fallen Night
Active
Physical
Attack
10 ranks
Streamer of Fallen Night
Nidhogg attacks one enemy, dealing M.ATK*1320% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 23% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect.
Nidhogg avatar
Skill type
Attack
Target
Enemy
Range
7 m
Cast time
0.80 s
Cooldown
1 s
Cast delay
1 s
Duration
5 s
SP cost
36
Damage
1,320%
Hits
4
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
4,200%
×42 per damage event · Lv. 1: 1,320% → Lv. 10: 4,200%
Damage events per cast
4 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Reduce Atk and M.Atk

Max-level result Physical Attack at 5 stacks Dragon Breath Permeate Lv. 10
-50%
Scaling rule
5 stacks × (-1% × Dragon Breath Permeate level + 0%)
Affects
Enemy

Source: Reduce Atk and M.Atk

Max-level result Magic Attack at 5 stacks Dragon Breath Permeate Lv. 10
-50%
Scaling rule
5 stacks × (-1% × Dragon Breath Permeate level + 0%)
Affects
Enemy

Source: Reduce Atk and M.Atk

Max-level result Magic Defense at 5 stacks Dragon Breath Permeate Lv. 10
-50%
Scaling rule
5 stacks × (-1% × Dragon Breath Permeate level + 0%)
Affects
Enemy
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
4,200%
3,880.00%
3,560%
3,240%
2,920%
2,600%
2,280%
1,960.00%
1,640.00%
1,320%
Hits
4
4
4
4
4
4
4
4
4
4
SP cost
180
156
134
114
96
80
66
54
44
36
Cast time
8 s
7.20 s
6.40 s
5.60 s
4.80 s
4 s
3.20 s
2.40 s
1.60 s
0.80 s
Cooldown
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
5 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Enemy
Physical Attack per stack: -10% Physical Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Attack per stack: -10% Magic Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Defense per stack: -10% Magic Defense at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Maximum stacks: 5
Enemy
Enemy
Enemy
Physical Attack per stack: -10% Physical Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Attack per stack: -10% Magic Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Defense per stack: -10% Magic Defense at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Maximum stacks: 5
Enemy
Enemy
Enemy
Physical Attack per stack: -10% Physical Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Attack per stack: -10% Magic Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Defense per stack: -10% Magic Defense at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Maximum stacks: 5
Enemy
Enemy
Enemy
Physical Attack per stack: -10% Physical Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Attack per stack: -10% Magic Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Defense per stack: -10% Magic Defense at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Maximum stacks: 5
Enemy
Enemy
Enemy
Physical Attack per stack: -10% Physical Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Attack per stack: -10% Magic Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Defense per stack: -10% Magic Defense at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Maximum stacks: 5
Enemy
Enemy
Enemy
Physical Attack per stack: -10% Physical Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Attack per stack: -10% Magic Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Defense per stack: -10% Magic Defense at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Maximum stacks: 5
Enemy
Enemy
Enemy
Physical Attack per stack: -10% Physical Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Attack per stack: -10% Magic Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Defense per stack: -10% Magic Defense at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Maximum stacks: 5
Enemy
Enemy
Enemy
Physical Attack per stack: -10% Physical Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Attack per stack: -10% Magic Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Defense per stack: -10% Magic Defense at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Maximum stacks: 5
Enemy
Enemy
Enemy
Physical Attack per stack: -10% Physical Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Attack per stack: -10% Magic Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Defense per stack: -10% Magic Defense at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Maximum stacks: 5
Enemy
Enemy
Enemy
Physical Attack per stack: -10% Physical Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Attack per stack: -10% Magic Attack at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Magic Defense per stack: -10% Magic Defense at 5 stacks: -50% 5 stacks × (-1% × Dragon Breath Permeate level + 0%) Maximum stacks: 5
Enemy
Description Nidhogg attacks one enemy, dealing M.ATK*4200% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 50% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect. Nidhogg attacks one enemy, dealing M.ATK*3880% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 47% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect. Nidhogg attacks one enemy, dealing M.ATK*3560% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 44% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect. Nidhogg attacks one enemy, dealing M.ATK*3240% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 41% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect. Nidhogg attacks one enemy, dealing M.ATK*2920% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 38% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect. Nidhogg attacks one enemy, dealing M.ATK*2600% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 35% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect. Nidhogg attacks one enemy, dealing M.ATK*2280% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 32% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect. Nidhogg attacks one enemy, dealing M.ATK*1960% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 29% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect. Nidhogg attacks one enemy, dealing M.ATK*1640% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 26% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect. Nidhogg attacks one enemy, dealing M.ATK*1320% as Dark M.Atk to the target and enemies within 3m. A 20% chance to reduce final healing of all enemies by 23% for 5s. When Streamer of Fallen Night deals DMG, there's a 25% chance to turn the target's armor type to Holy for 5s. You can choose to disable this effect.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Reduce the Healing effect

Reduce the Healing effect
Enemy
Applied change
Heal Reduce

Reduce Atk and M.Atk

Reduce Atk and M.Atk
Enemy
Applied change
Physical Attack per stack
-10%
Physical Attack at 5 stacks
-50%
Formula: 5 stacks × (-1% × Dragon Breath Permeate level + 0%)
Magic Attack per stack
-10%
Magic Attack at 5 stacks
-50%
Formula: 5 stacks × (-1% × Dragon Breath Permeate level + 0%)
Magic Defense per stack
-10%
Magic Defense at 5 stacks
-50%
Formula: 5 stacks × (-1% × Dragon Breath Permeate level + 0%)
Maximum stacks
5

Falling Night Glimmer Probability Conversion Armor

Armor type turns to Holy
Enemy
Applied change
Battle Attr
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide