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Universe Starshard - Stagnation

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Universe Starshard - Stagnation
Passive
Passive
4 ranks
Universe Starshard - Stagnation
Each star of the [Universe Starshard] reduces Move Spd by 1% for 5 seconds; can be stacked.
Skill type
Passive
Duration
5 s
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 4
Max-level result Effect At Lv. 4
Each star of the [Universe Starshard] reduces Move Spd by 4% for 5 seconds; can be stacked.
Scaling rule
+1% × skill level + 0%
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–4
Metric
Max level Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Duration
5 s
5 s
5 s
5 s
Skill points
1
1
1
1
Applied effects
Effect: Each star of the [Universe Starshard] reduces Move Spd by 4% for 5 seconds; can be stacked. +1% × skill level + 0%
Effect: Each star of the [Universe Starshard] reduces Move Spd by 3% for 5 seconds; can be stacked. +1% × skill level + 0%
Effect: Each star of the [Universe Starshard] reduces Move Spd by 2% for 5 seconds; can be stacked. +1% × skill level + 0%
Effect: Each star of the [Universe Starshard] reduces Move Spd by 1% for 5 seconds; can be stacked. +1% × skill level + 0%
Description Each star of the [Universe Starshard] reduces Move Spd by 4% for 5 seconds; can be stacked. Each star of the [Universe Starshard] reduces Move Spd by 3% for 5 seconds; can be stacked. Each star of the [Universe Starshard] reduces Move Spd by 2% for 5 seconds; can be stacked. Each star of the [Universe Starshard] reduces Move Spd by 1% for 5 seconds; can be stacked.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 4

Universe Starshard - Stagnation

Applied change
Passive Effect
Each star of the [Universe Starshard] reduces Move Spd by 4% for 5 seconds; can be stacked.
Formula: +1% × skill level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide