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RO Codex Adventurer's Index RO Codex ROM Eternal Love

Peace of Stars

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Peace of Stars
Active
Buff
5 levels
Peace of Stars

It can only be used when all Horoscopes are lit up; grants Immunity against all debuffs to self for 8 second(s).

Skill type
Buff
Target
Friend
Range
0 m
Cast time
4 s
Cooldown
28 s
Cast delay
1 s
SP cost
120
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - -
Hits - - - - -
SP cost
200
180
160
140
120
Cast time
4 s
4 s
4 s
4 s
4 s
Cooldown
28 s
28 s
28 s
28 s
28 s
Cast delay
1 s
1 s
1 s
1 s
1 s
Range
0 m
0 m
0 m
0 m
0 m
Skill points
1
1
1
1
1
Applied effects
Self
Status: Peace of Stars (Unable to add Debuff effect )
Self
Status: Peace of Stars (Unable to add Debuff effect )
Self
Status: Peace of Stars (Unable to add Debuff effect )
Self
Status: Peace of Stars (Unable to add Debuff effect )
Self
Status: Peace of Stars (Unable to add Debuff effect )
Description It can only be used when all Horoscopes are lit up; grants Immunity against all debuffs to self for 12 second(s). It can only be used when all Horoscopes are lit up; grants Immunity against all debuffs to self for 11 second(s). It can only be used when all Horoscopes are lit up; grants Immunity against all debuffs to self for 10 second(s). It can only be used when all Horoscopes are lit up; grants Immunity against all debuffs to self for 9 second(s). It can only be used when all Horoscopes are lit up; grants Immunity against all debuffs to self for 8 second(s).
Applied effects
Buffs and stat changes applied by this skill at maximum level (5).

Peace of Stars (Unable to add Debuff effect )

Unable to add Debuff effect

Self
Applied change
Applied Buff
Status
Peace of Stars (Unable to add Debuff effect )
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide