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Crescent Kick

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Crescent Kick
Active
Physical
Attack
10 ranks
Crescent Kick
A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 720% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
Skill type
Attack
Target
Enemy
Range
2.50 m
Cast time
3.50 s
Cooldown
1.20 s
Cast delay
1 s
Duration
4 s
SP cost
15
Damage
720%
Hits
2
Effect distance
6 m
Area width
3 m
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,800%
×18 per damage event · Lv. 1: 720% → Lv. 10: 1,800%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,800%
1,680%
1,560%
1,440%
1,320%
1,200%
1,080%
960%
840%
720%
Hits
2
2
2
2
2
2
2
2
2
2
SP cost
42
39
36
33
30
27
24
21
18
15
Cast time
3.50 s
3.50 s
3.50 s
3.50 s
3.50 s
3.50 s
3.50 s
3.50 s
3.50 s
3.50 s
Cooldown
1.20 s
1.20 s
1.20 s
1.20 s
1.20 s
1.20 s
1.20 s
1.20 s
1.20 s
1.20 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
4 s
Range
2.50 m
2.50 m
2.50 m
2.50 m
2.50 m
2.50 m
2.50 m
2.50 m
2.50 m
2.50 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Hidden: 1
Self
Hidden: 1
Self
Hidden: 1
Self
Hidden: 1
Self
Hidden: 1
Self
Hidden: 1
Self
Hidden: 1
Self
Hidden: 1
Self
Hidden: 1
Self
Hidden: 1
Description A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1800% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds. A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1680% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds. A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1560% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds. A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1440% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds. A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1320% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds. A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1200% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds. A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1080% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds. A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 960% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds. A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 840% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds. A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 720% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Crescent Kick (Hiding)

Self
When After 0.50 s
Applied change
Deep Hide
Hidden
1
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide