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Kaina

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Kaina
Passive
Passive
10 ranks
Kaina
When resting on-site or playing dead, the hero restores 2% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status
Skill type
Passive
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Max HP: +10% +2% × skill level − 10% Max SP: +10% +2% × skill level − 10%
Self
Max HP: +8.00% +2% × skill level − 10% Max SP: +8.00% +2% × skill level − 10%
Self
Max HP: +6% +2% × skill level − 10% Max SP: +6% +2% × skill level − 10%
Self
Max HP: +4.00% +2% × skill level − 10% Max SP: +4.00% +2% × skill level − 10%
Self
Max HP: +2.00% +2% × skill level − 10% Max SP: +2.00% +2% × skill level − 10%
Effect: When resting on-site or playing dead, the hero restores 10% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status
Effect: When resting on-site or playing dead, the hero restores 8% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status
Effect: When resting on-site or playing dead, the hero restores 6% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status
Effect: When resting on-site or playing dead, the hero restores 4% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status
Effect: When resting on-site or playing dead, the hero restores 2% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status
Description When resting on-site or playing dead, the hero restores 10% Max HP and Sp additionally per second. The hero obtains this restoring amount in every 12s when not in the Resting status. Raises the hero's own Max HP and Sp by 10% When resting on-site or playing dead, the hero restores 10% Max HP and Sp additionally per second. The hero obtains this restoring amount in every 12s when not in the Resting status. Raises the hero's own Max HP and Sp by 8% When resting on-site or playing dead, the hero restores 10% Max HP and Sp additionally per second. The hero obtains this restoring amount in every 12s when not in the Resting status. Raises the hero's own Max HP and Sp by 6% When resting on-site or playing dead, the hero restores 10% Max HP and Sp additionally per second. The hero obtains this restoring amount in every 12s when not in the Resting status. Raises the hero's own Max HP and Sp by 4% When resting on-site or playing dead, the hero restores 10% Max HP and Sp additionally per second. The hero obtains this restoring amount in every 12s when not in the Resting status. Raises the hero's own Max HP and Sp by 2% When resting on-site or playing dead, the hero restores 10% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status When resting on-site or playing dead, the hero restores 8% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status When resting on-site or playing dead, the hero restores 6% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status When resting on-site or playing dead, the hero restores 4% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status When resting on-site or playing dead, the hero restores 2% Max HP and Sp additionally per second. The hero obtains this restoring amount every 12s when not in the resting status
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Kaina

Applied change
Passive Effect
When resting on-site or playing dead, the hero restores 10% Max HP and Sp additionally per second. The hero obtains this restoring amount in every 12s when not in the Resting status. Raises the hero's own Max HP and Sp by 10%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide