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Execution

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Execution
Active
Physical
Buff
5 levels
Execution

Execute an enemy, removing 4% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.

Skill type
Buff
Target
Enemy
Range
6 m
Cooldown
28 s
Cast delay
2 s
SP cost
100
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - -
Hits - - - - -
SP cost
180
160
140
120
100
Cast time - - - - -
Cooldown
24 s
25 s
26 s
27 s
28 s
Cast delay
2 s
2 s
2 s
2 s
2 s
Range
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
Applied effects
Enemy
Status: Bleed Effect
Status: Tyrant - Rifle Shield Reserve
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Status: Bleed Effect
Status: Tyrant - Rifle Shield Reserve
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Status: Bleed Effect
Status: Tyrant - Rifle Shield Reserve
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Status: Bleed Effect
Status: Tyrant - Rifle Shield Reserve
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Status: Bleed Effect
Status: Tyrant - Rifle Shield Reserve
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Description Execute an enemy, removing 20% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range. Execute an enemy, removing 16% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range. Execute an enemy, removing 12% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range. Execute an enemy, removing 8% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range. Execute an enemy, removing 4% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.
Applied effects
Buffs and stat changes applied by this skill at maximum level (5).

Bleed Effect

Enemy
Applied change
Applied Buff
Status
Bleed Effect

Tyrant - Rifle Shield Reserve

Applied change
Applied Buff
Status
Tyrant - Rifle Shield Reserve

Bleeding Effect [HP Loss]

Enemy
Applied change
Physical Attack
-25%

HP Loss Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+20%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide