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Absolute Penetration

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Absolute Penetration
Active
Physical
Attack
10 levels
Absolute Penetration

Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x103% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison].

Skill type
Attack
Target
Enemy
Range
7 m
Charge time
5 s
Cooldown
3 s
Cast delay
1 s
Hits
3
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage - - - - - - - - - -
Hits
3
3
3
3
3
3
3
3
3
3
SP cost - - - - - - - - - -
Cast time - - - - - - - - - -
Cooldown
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Range
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
7 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Status: Head Shot
Status: Tyrant - Rifle Shield Reserve
Enemy
Status: Head Shot
Status: Tyrant - Rifle Shield Reserve
Enemy
Status: Head Shot
Status: Tyrant - Rifle Shield Reserve
Enemy
Status: Head Shot
Status: Tyrant - Rifle Shield Reserve
Enemy
Status: Head Shot
Status: Tyrant - Rifle Shield Reserve
Enemy
Status: Head Shot
Status: Tyrant - Rifle Shield Reserve
Enemy
Status: Head Shot
Status: Tyrant - Rifle Shield Reserve
Enemy
Status: Head Shot
Status: Tyrant - Rifle Shield Reserve
Enemy
Status: Head Shot
Status: Tyrant - Rifle Shield Reserve
Enemy
Status: Head Shot
Status: Tyrant - Rifle Shield Reserve
Description Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x130% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison]. Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x127% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison]. Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x124% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison]. Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x121% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison]. Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x118% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison]. Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x115% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison]. Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x112% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison]. Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x109% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison]. Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x106% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison]. Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x103% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison].
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Head Shot

Enemy
Applied change
Applied Buff
Status
Head Shot

Tyrant - Rifle Shield Reserve

Applied change
Applied Buff
Status
Tyrant - Rifle Shield Reserve
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide