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Carnage Capoeira

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Carnage Capoeira
Active
Physical
Lead Skill
10 ranks
Carnage Capoeira
Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*35% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol.
Skill type
Lead Skill
Target
Enemy
Range
5 m
Cooldown
2 s
Cast delay
1 s
Duration
3 s
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Mobile Ranged (Carnage Capoeira)

Max-level result Movement Speed Mobile Ranged Lv. 5
-10%
Scaling rule
+10% × Mobile Ranged level − 60%
Affects
Self

Source: Carnage Capoeira - Spear Dance

Max-level result Movement Speed Carnage Capoeira - Spear Dance Lv. 7
-70%
Scaling rule
-10% × Carnage Capoeira - Spear Dance level + 0%
Affects
Enemy

Source: Carnage Capoeira - Afterimage

Max-level result Final Damage Reduction Carnage Capoeira - Afterimage Lv. 5
+25%
Scaling rule
+5% × Carnage Capoeira - Afterimage level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Cooldown
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Cast delay
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
1 s
Duration
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
3 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Movement Speed: -70% -10% × Carnage Capoeira - Spear Dance level + 0%
Self
Final Damage Reduction: +25% +5% × Carnage Capoeira - Afterimage level + 0%
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Movement Speed: -70% -10% × Carnage Capoeira - Spear Dance level + 0%
Self
Final Damage Reduction: +25% +5% × Carnage Capoeira - Afterimage level + 0%
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Movement Speed: -70% -10% × Carnage Capoeira - Spear Dance level + 0%
Self
Final Damage Reduction: +25% +5% × Carnage Capoeira - Afterimage level + 0%
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Movement Speed: -70% -10% × Carnage Capoeira - Spear Dance level + 0%
Self
Final Damage Reduction: +25% +5% × Carnage Capoeira - Afterimage level + 0%
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Movement Speed: -70% -10% × Carnage Capoeira - Spear Dance level + 0%
Self
Final Damage Reduction: +25% +5% × Carnage Capoeira - Afterimage level + 0%
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Movement Speed: -70% -10% × Carnage Capoeira - Spear Dance level + 0%
Self
Final Damage Reduction: +25% +5% × Carnage Capoeira - Afterimage level + 0%
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Movement Speed: -70% -10% × Carnage Capoeira - Spear Dance level + 0%
Self
Final Damage Reduction: +25% +5% × Carnage Capoeira - Afterimage level + 0%
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Movement Speed: -70% -10% × Carnage Capoeira - Spear Dance level + 0%
Self
Final Damage Reduction: +25% +5% × Carnage Capoeira - Afterimage level + 0%
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Movement Speed: -70% -10% × Carnage Capoeira - Spear Dance level + 0%
Self
Final Damage Reduction: +25% +5% × Carnage Capoeira - Afterimage level + 0%
Self
Movement Speed: -10% +10% × Mobile Ranged level − 60%
Self
Count: 1
Enemy
Movement Speed: -70% -10% × Carnage Capoeira - Spear Dance level + 0%
Self
Final Damage Reduction: +25% +5% × Carnage Capoeira - Afterimage level + 0%
Description Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*80% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol. Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*75% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol. Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*70% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol. Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*65% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol. Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*60% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol. Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*55% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol. Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*50% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol. Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*45% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol. Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*40% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol. Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to [Desperado]*35% every 0.3 seconds. Deals double damage to targets affected by [Bleeding]. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Mobile Ranged (Carnage Capoeira)

Self
Applied change
Movement Speed
-10%
Formula: +10% × Mobile Ranged level − 60%

Carnage Capoeira

Self
Applied change
Bullet Consume
Count
1

Carnage Capoeira - Spear Dance

Enemy
Applied change
Movement Speed
-70%
Formula: -10% × Carnage Capoeira - Spear Dance level + 0%

Carnage Capoeira - Afterimage

Self
Applied change
Final Damage Reduction
+25%
Formula: +5% × Carnage Capoeira - Afterimage level + 0%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide