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Illusion body double

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Illusion body double
Passive
Passive
5 ranks
Illusion body double
For every thousand clones, the damage received by the ninja is reduced by 4%
Skill type
Passive
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Skill points
1
1
1
1
1
Applied effects
Self
Status: Substitute (reduction)
Self
Status: Substitute (reduction)
Self
Status: Substitute (reduction)
Self
Status: Substitute (reduction)
Self
Status: Substitute (reduction)
Description For every thousand clones, the damage received by the ninja is reduced by 20% For every thousand clones, the damage received by the ninja is reduced by 16% For every thousand clones, the damage received by the ninja is reduced by 12% For every thousand clones, the damage received by the ninja is reduced by 8% For every thousand clones, the damage received by the ninja is reduced by 4%
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Substitute (reduction)

Self
Applied change
Applied Buff
Status
Substitute (reduction)
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide