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Magic - Curse

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Magic - Curse
Active
Magic
Buff
5 ranks
Magic - Curse
Phantasm on one enemy unit and cause the target to be unable to correctly view his HP and his allies' HP for 6 seconds. The sorcery can't be dispersed
Skill type
Buff
Target
Enemy
Range
6 m
Cast time
3.50 s
Cooldown
18 s
Cast delay
1.50 s
Duration
6 s
SP cost
150
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
150
150
150
150
150
Cast time
3.50 s
3.50 s
3.50 s
3.50 s
3.50 s
Cooldown
18 s
18 s
18 s
18 s
18 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
10 s
9 s
8 s
7 s
6 s
Range
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
Applied effects
Enemy
Enemy
Enemy
Enemy
Enemy
Description Phantasm on one enemy unit and cause the target to be unable to correctly view his HP and his allies' HP for 10 seconds. The sorcery can't be dispersed Phantasm on one enemy unit and cause the target to be unable to correctly view his HP and his allies' HP for 9 seconds. The sorcery can't be dispersed Phantasm on one enemy unit and cause the target to be unable to correctly view his HP and his allies' HP for 8 seconds. The sorcery can't be dispersed Phantasm on one enemy unit and cause the target to be unable to correctly view his HP and his allies' HP for 7 seconds. The sorcery can't be dispersed Phantasm on one enemy unit and cause the target to be unable to correctly view his HP and his allies' HP for 6 seconds. The sorcery can't be dispersed
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Magic - Curse

HP Abnormality
Enemy
Applied change
Display Props
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide