- Max-level result Effect At Lv. 10
- Knocks back nearby enemies while swinging the axe, dealing 500% Dmg to nearby enemies Axe type weapons must be equipped
- Scaling rule
- +30% × skill level + 200%
Side Split
Knocks back nearby enemies while swinging the axe, dealing 230% Dmg to nearby enemies Axe type weapons must be equipped
- Skill type
- Attack
- Target
- Enemy
- Range
- 1.50 m
- Cast delay
- 2 s
- SP cost
- 15
- Damage
- 230.00%
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
- Level 10 coefficient
- 500%
- ×5 per damage event · Lv. 1: 230.00% → Lv. 10: 500%
- Damage events per cast
- 1 damage event
- Each event runs through the formula separately.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| Damage |
500%
|
470%
|
440.00%
|
410.00%
|
380%
|
350%
|
320%
|
290%
|
260%
|
230.00%
|
| SP cost |
42
|
39
|
36
|
33
|
30
|
27
|
24
|
21
|
18
|
15
|
| Cast delay |
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
2 s
|
| Range |
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
1.50 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Knocks back nearby enemies while swinging the axe, dealing 500% Dmg to nearby enemies Axe type weapons must be equipped
+30% × skill level + 200%
|
Effect: Knocks back nearby enemies while swinging the axe, dealing 470% Dmg to nearby enemies Axe type weapons must be equipped
+30% × skill level + 200%
|
Effect: Knocks back nearby enemies while swinging the axe, dealing 440% Dmg to nearby enemies Axe type weapons must be equipped
+30% × skill level + 200%
|
Effect: Knocks back nearby enemies while swinging the axe, dealing 410% Dmg to nearby enemies Axe type weapons must be equipped
+30% × skill level + 200%
|
Effect: Knocks back nearby enemies while swinging the axe, dealing 380% Dmg to nearby enemies Axe type weapons must be equipped
+30% × skill level + 200%
|
Effect: Knocks back nearby enemies while swinging the axe, dealing 350% Dmg to nearby enemies Axe type weapons must be equipped
+30% × skill level + 200%
|
Effect: Knocks back nearby enemies while swinging the axe, dealing 320% Dmg to nearby enemies Axe type weapons must be equipped
+30% × skill level + 200%
|
Effect: Knocks back nearby enemies while swinging the axe, dealing 290% Dmg to nearby enemies Axe type weapons must be equipped
+30% × skill level + 200%
|
Effect: Knocks back nearby enemies while swinging the axe, dealing 260% Dmg to nearby enemies Axe type weapons must be equipped
+30% × skill level + 200%
|
Effect: Knocks back nearby enemies while swinging the axe, dealing 230% Dmg to nearby enemies Axe type weapons must be equipped
+30% × skill level + 200%
|
| Description | Knocks back nearby enemies while swinging the axe, dealing 500% Dmg to nearby enemies Axe type weapons must be equipped | Knocks back nearby enemies while swinging the axe, dealing 470% Dmg to nearby enemies Axe type weapons must be equipped | Knocks back nearby enemies while swinging the axe, dealing 440% Dmg to nearby enemies Axe type weapons must be equipped | Knocks back nearby enemies while swinging the axe, dealing 410% Dmg to nearby enemies Axe type weapons must be equipped | Knocks back nearby enemies while swinging the axe, dealing 380% Dmg to nearby enemies Axe type weapons must be equipped | Knocks back nearby enemies while swinging the axe, dealing 350% Dmg to nearby enemies Axe type weapons must be equipped | Knocks back nearby enemies while swinging the axe, dealing 320% Dmg to nearby enemies Axe type weapons must be equipped | Knocks back nearby enemies while swinging the axe, dealing 290% Dmg to nearby enemies Axe type weapons must be equipped | Knocks back nearby enemies while swinging the axe, dealing 260% Dmg to nearby enemies Axe type weapons must be equipped | Knocks back nearby enemies while swinging the axe, dealing 230% Dmg to nearby enemies Axe type weapons must be equipped |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Side Split
Applied change
- Knocks back nearby enemies while swinging the axe, dealing 500% Dmg to nearby enemies Axe type weapons must be equipped
- Formula: +30% × skill level + 200%