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Amaterasu Flash

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Amaterasu Flash
Active
Physical
Attack
10 ranks
Amaterasu Flash
A Ninja dashes 5 meters forward, inflicting Physical DMG of ATK *1800% on enemy units in the way with a 28% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Skill type
Attack
Target
Enemy
Range
5 m
Cooldown
8 s
Cast delay
1.50 s
Duration
10 s
SP cost
31
Damage
1,800%
Hits
5
Effect distance
5 m
Area width
4 m
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
2,700%
×27 per damage event · Lv. 1: 1,800% → Lv. 10: 2,700%
Damage events per cast
5 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
2,700%
2,600%
2,500%
2,400%
2,300%
2,200%
2,100%
2,000%
1,900%
1,800%
Hits
5
5
5
5
5
5
5
5
5
5
SP cost
40
39
38
37
36
35
34
33
32
31
Cooldown
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
10 s
Range
9 m
9 m
8 m
8 m
7 m
7 m
6 m
6 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Enemy
Physical Attack: -25%
Enemy
Del Hp %: +20%
Description A Ninja dashes 9 meters forward, inflicting Physical DMG of ATK *2700% on enemy units in the way with a 100% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped A Ninja dashes 9 meters forward, inflicting Physical DMG of ATK *2600% on enemy units in the way with a 92% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped A Ninja dashes 8 meters forward, inflicting Physical DMG of ATK *2500% on enemy units in the way with a 84% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped A Ninja dashes 8 meters forward, inflicting Physical DMG of ATK *2400% on enemy units in the way with a 76% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped A Ninja dashes 7 meters forward, inflicting Physical DMG of ATK *2300% on enemy units in the way with a 68% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped A Ninja dashes 7 meters forward, inflicting Physical DMG of ATK *2200% on enemy units in the way with a 60% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped A Ninja dashes 6 meters forward, inflicting Physical DMG of ATK *2100% on enemy units in the way with a 52% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped A Ninja dashes 6 meters forward, inflicting Physical DMG of ATK *2000% on enemy units in the way with a 44% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped A Ninja dashes 5 meters forward, inflicting Physical DMG of ATK *1900% on enemy units in the way with a 36% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped A Ninja dashes 5 meters forward, inflicting Physical DMG of ATK *1800% on enemy units in the way with a 28% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Bleeding Effect [HP Loss]

Bleeding: Atk and Atk Spd down. Drains HP
Enemy
Applied change
Physical Attack
-25%

HP Loss Effect

Enemy
Applied change
Hp Reduce
Del Hp %
+20%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide