Source: 雾隐
- Max-level result Critical Resistance At Lv. 10
- +55
- Scaling rule
- +5 × skill level + 5
- Affects
- Self
Source: 雾隐
Source: 雾隐
| Metric |
Max level
Level 10
|
Level 9
Level 9
|
Level 8
Level 8
|
Level 7
Level 7
|
Level 6
Level 6
|
Level 5
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|---|---|---|---|---|
| SP cost |
150
|
140
|
130
|
120
|
110
|
100
|
100
|
100
|
100
|
100
|
| Cooldown |
7 s
|
7 s
|
7 s
|
7 s
|
7 s
|
7 s
|
8 s
|
9 s
|
10 s
|
11 s
|
| Duration |
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
3 s
|
| Range |
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
0 m
|
| Skill points |
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
1
|
| Applied effects |
|
|
|
|
|
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|
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| Description | Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds and increase his own Move SPD by 30% | Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds and increase his own Move SPD by 24% | Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds and increase his own Move SPD by 18% | Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds and increase his own Move SPD by 12% | Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds and increase his own Move SPD by 6% | Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds | Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds | Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds | Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds | Ninja jumps up towards the selected direction. While in the air, immune to all ground magic effects for 3 seconds |