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Applied effects
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Status: Skill increases Frenzy
Skill increases Frenzy: +810%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +770%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +730%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +690%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +650%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +610%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +570%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +530%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +490%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +450%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +410%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +370%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +330%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +290%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +250%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +210%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +170%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +130%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +90%
Dark Damage: +0.04%
Sync Max Layer: +1
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Status: Skill increases Frenzy
Skill increases Frenzy: +50%
Dark Damage: +0.04%
Sync Max Layer: +1
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Description
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Cause enemies within range to collide into one another, dealing (810% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
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Cause enemies within range to collide into one another, dealing (770% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
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Cause enemies within range to collide into one another, dealing (730% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
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Cause enemies within range to collide into one another, dealing (690% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
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Cause enemies within range to collide into one another, dealing (650% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
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Cause enemies within range to collide into one another, dealing (610% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
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Cause enemies within range to collide into one another, dealing (570% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
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Cause enemies within range to collide into one another, dealing (530% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
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Cause enemies within range to collide into one another, dealing (490% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
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Cause enemies within range to collide into one another, dealing (450% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg
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Cause enemies within range to collide into one another, dealing (410% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
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Cause enemies within range to collide into one another, dealing (370% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
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Cause enemies within range to collide into one another, dealing (330% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
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Cause enemies within range to collide into one another, dealing (290% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
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Cause enemies within range to collide into one another, dealing (250% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
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Cause enemies within range to collide into one another, dealing (210% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
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Cause enemies within range to collide into one another, dealing (170% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
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Cause enemies within range to collide into one another, dealing (130% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
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Cause enemies within range to collide into one another, dealing (90% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
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Cause enemies within range to collide into one another, dealing (50% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg
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