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Slash

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Slash
Active
Physical
Attack
10 ranks
Slash

Deals (Atk220%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage

Skill type
Attack
Target
Enemy
Range
1 m
Cast delay
2 s
SP cost
14
Damage
220.00%
Hits
4
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
760%
×7.60 per damage event · Lv. 1: 220.00% → Lv. 10: 760%
Damage events per cast
4 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
760%
700%
640%
580%
520%
460.00%
400%
340%
280%
220.00%
Hits
4
4
4
4
4
4
4
4
4
4
SP cost
50
46
42
38
34
30
26
22
18
14
Cast delay
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
2 s
Range
1 m
1 m
1 m
1 m
1 m
1 m
1 m
1 m
1 m
1 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Self
Status: Slash (increase the damage of next auto attack) Slash (increase the damage of next auto attack): +760%
Self
Status: Slash (increase the damage of next auto attack) Slash (increase the damage of next auto attack): +700%
Self
Status: Slash (increase the damage of next auto attack) Slash (increase the damage of next auto attack): +640%
Self
Status: Slash (increase the damage of next auto attack) Slash (increase the damage of next auto attack): +580%
Self
Status: Slash (increase the damage of next auto attack) Slash (increase the damage of next auto attack): +520%
Self
Status: Slash (increase the damage of next auto attack) Slash (increase the damage of next auto attack): +460%
Self
Status: Slash (increase the damage of next auto attack) Slash (increase the damage of next auto attack): +400%
Self
Status: Slash (increase the damage of next auto attack) Slash (increase the damage of next auto attack): +340%
Self
Status: Slash (increase the damage of next auto attack) Slash (increase the damage of next auto attack): +280%
Self
Status: Slash (increase the damage of next auto attack) Slash (increase the damage of next auto attack): +220%
Description Deals (Atk760%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage Deals (Atk700%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage Deals (Atk640%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage Deals (Atk580%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage Deals (Atk520%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage Deals (Atk460%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage Deals (Atk400%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage Deals (Atk340%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage Deals (Atk280%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage Deals (Atk220%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Slash (increase the damage of next auto attack)

Slash: increase the damage of next auto attack

Self
Applied change
Applied Buff
Status
Slash (increase the damage of next auto attack)
Slash (increase the damage of next auto attack)
+760%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide