- Max-level result Effect At Lv. 5
- Magic Wind deals extra 60% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range
- Scaling rule
- +12% × skill level + 0%
Magic Wind - Earth element
Magic Wind deals extra 12% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range
- Skill type
- Passive
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
| Metric |
Max level
Level 5
|
Level 4
Level 4
|
Level 3
Level 3
|
Level 2
Level 2
|
Level 1
Level 1
|
|---|---|---|---|---|---|
| Skill points |
1
|
1
|
1
|
1
|
1
|
| Applied effects |
Effect: Magic Wind deals extra 60% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range
+12% × skill level + 0%
|
Effect: Magic Wind deals extra 48% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range
+12% × skill level + 0%
|
Effect: Magic Wind deals extra 36% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range
+12% × skill level + 0%
|
Effect: Magic Wind deals extra 24% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range
+12% × skill level + 0%
|
Effect: Magic Wind deals extra 12% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range
+12% × skill level + 0%
|
| Description | Magic Wind deals extra 60% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range | Magic Wind deals extra 48% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range | Magic Wind deals extra 36% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range | Magic Wind deals extra 24% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range | Magic Wind deals extra 12% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range |
Applied effects
Maximum-level buffs, conditions, and stat changes.
Magic Wind - Earth element
Applied change
- Magic Wind deals extra 60% DMG to enemy units within the Earth Element Field or Jellyfish Summoning range
- Formula: +12% × skill level + 0%