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Jellyfish Summon

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Jellyfish Summon
Active
Magic
Attack
10 ranks
Jellyfish Summon
Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 540% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses.
Skill type
Attack
Target
Enemy
Range
5 m
Cast time
8 s
Cooldown
4.50 s
Cast delay
1.50 s
Duration
20 s
SP cost
68
Damage
540%
Hits
2
Damage formula
How each damage event is calculated, including level scaling, defenses, penetration, criticals, target modifiers, and caps.
Coefficient only
Level 10 coefficient
1,080%
×10.80 per damage event · Lv. 1: 540% → Lv. 10: 1,080%
Damage events per cast
2 damage events
Each event runs through the formula separately.
Coefficient shown
This page shows the skill coefficient and damage-event count. It does not calculate the final result through defense, penetration, target modifiers, criticals, or caps.
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 10

Source: Water Asphyxia

Max-level result Max HP Water Asphyxia Lv. 5
-20%
Scaling rule
-4% × Water Asphyxia level + 0%
Affects
Enemy

Source: Water Asphyxia (Quicksand reduces)

Max-level result Max HP Water Asphyxia Lv. 5
-20%
Scaling rule
-4% × Water Asphyxia level + 0%
Affects
Enemy
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,080%
1,020.00%
960%
900%
840%
780%
720%
660%
600%
540%
Hits
2
2
2
2
2
2
2
2
2
2
SP cost
140
132
124
116
108
100
92
84
76
68
Cast time
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
8 s
Cooldown
4.50 s
4.50 s
4.50 s
4.50 s
4.50 s
4.50 s
4.50 s
4.50 s
4.50 s
4.50 s
Cast delay
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
1.50 s
Duration
20 s
20 s
20 s
20 s
20 s
20 s
20 s
20 s
20 s
20 s
Range
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
5 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Status: Quicksand Vortex (Empty Buff)
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
HP: -5%
Enemy
Status: Quicksand Vortex (Empty Buff)
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
HP: -5%
Enemy
Status: Quicksand Vortex (Empty Buff)
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
HP: -5%
Enemy
Status: Quicksand Vortex (Empty Buff)
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
HP: -5%
Enemy
Status: Quicksand Vortex (Empty Buff)
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
HP: -5%
Enemy
Status: Quicksand Vortex (Empty Buff)
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
HP: -5%
Enemy
Status: Quicksand Vortex (Empty Buff)
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
HP: -5%
Enemy
Status: Quicksand Vortex (Empty Buff)
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
HP: -5%
Enemy
Status: Quicksand Vortex (Empty Buff)
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
HP: -5%
Enemy
Status: Quicksand Vortex (Empty Buff)
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
Max HP: -20% -4% × Water Asphyxia level + 0%
Enemy
HP: -5%
Description Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 1080% every second to enemies in range for 20 sec. Up to 2 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 1020% every second to enemies in range for 20 sec. Up to 2 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 960% every second to enemies in range for 20 sec. Up to 2 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 900% every second to enemies in range for 20 sec. Up to 2 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 840% every second to enemies in range for 20 sec. Up to 2 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 780% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 720% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 660% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 600% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses. Summons a Jellyfish in a designated area, dealing Water M.Dmg equal to M.Atk x 540% every second to enemies in range for 20 sec. Up to 1 Jellyfish can exist simultaneously. This skill benefits from all [Quicksand Vortex] bonuses.
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 10

Quicksand Vortex (Empty Buff)

Enemy
Applied change
Applied Buff
Status
Quicksand Vortex (Empty Buff)

Water Asphyxia

Reduce Max HP
Enemy
Applied change
Max HP
-20%
Formula: -4% × Water Asphyxia level + 0%

Water Asphyxia (Quicksand reduces)

Enemy
Applied change
Max HP
-20%
Formula: -4% × Water Asphyxia level + 0%

Quicksand Vortex - Struggle

Enemy
Applied change
Move H S P Change
HP
-5%
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide