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Heavy Slash

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Heavy Slash
Active
Magic
Slayer
10 levels
Heavy Slash

Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *600% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.

Skill type
Slayer
Target
Enemy
Range
4 m
Charge time
5 s
Cooldown
25 s
SP cost
500
Damage
600%
Hits
4
Available to
Jobs that teach this skill.
1 jobs
Unlock requirements
Skills required before the first level can be learned.

No prerequisite skill is required.

Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–10
Metric
Max level Level 10
Level 9 Level 9
Level 8 Level 8
Level 7 Level 7
Level 6 Level 6
Level 5 Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
Damage
1,500%
1,400%
1,300%
1,200%
1,100%
1,000%
900%
800%
700%
600%
Hits
4
4
4
4
4
4
4
4
4
4
SP cost
500
500
500
500
500
500
500
500
500
500
Cast time - - - - - - - - - -
Cooldown
25 s
25 s
25 s
25 s
25 s
25 s
25 s
25 s
25 s
25 s
Cast delay - - - - - - - - - -
Range
4 m
4 m
4 m
4 m
4 m
4 m
4 m
4 m
4 m
4 m
Skill points
1
1
1
1
1
1
1
1
1
1
Applied effects
Enemy
Restriction: Cannot act
Self
Self
Enemy
Restriction: Cannot act
Self
Self
Enemy
Restriction: Cannot act
Self
Self
Enemy
Restriction: Cannot act
Self
Self
Enemy
Restriction: Cannot act
Self
Self
Enemy
Restriction: Cannot act
Self
Self
Enemy
Restriction: Cannot act
Self
Self
Enemy
Restriction: Cannot act
Self
Self
Enemy
Restriction: Cannot act
Self
Self
Enemy
Restriction: Cannot act
Self
Self
Description Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1500% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect. Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1400% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect. Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1300% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect. Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1200% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect. Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1100% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect. Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *1000% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect. Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *900% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect. Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *800% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect. Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *700% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect. Lock the wizard and a single enemy unit up (unable to perform other operations) and chant for 5 seconds. While casting, the wizard is immune to all controls and interrupting effects. After the chant, deal actual Magic DMG of M.ATK *600% to the enemy target. If the damage results in death, refresh the skill's CD at once. Otherwise, the wizard dies. The skill defies the Death Resist effect.
Applied effects
Buffs and stat changes applied by this skill at maximum level (10).

Heavy Slash Chant (Enemy)

Enemy
Applied change
Restriction
Cannot act

Heavy Slash Chant (Self)

Self
Applied change
Immune Status

Heavy Slash effect

Self
Applied change
Add Skill C D
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide