Help us improve RO Codex
We use Google Analytics to understand site usage. Analytics stays off unless you accept.
RO Codex Adventurer's Index RO Codex ROM Eternal Love
Sign in Create account

Flow Break

Back to skills
Flow Break
Active
Magic
Buff
5 ranks
Flow Break
A spell that removes all but the white magic effect. All enemy units within range are unable to perform Magic DMG type of skills or Auto ATK for 7 seconds. The skill also has all Stasis-related bonuses
Skill type
Buff
Target
Enemy
Range
6 m
Cast time
6 s
Cooldown
5 s
Cast delay
2 s
Duration
7 s
SP cost
72
Effect scaling
Maximum-level buff, passive, duration, chance, and attribute results with a resolved per-level formula.
Level 5

Source: Aqua Elemental

Max-level result Water Damage Element Regeneration Lv. 5
+5%
Scaling rule
+1% × Element Regeneration level + 0%
Affects
Self
Level comparison
Start with the max-level result, then compare exact client values and learning costs at every lower level.
Levels 1–5
Metric
Max level Level 5
Level 4 Level 4
Level 3 Level 3
Level 2 Level 2
Level 1 Level 1
SP cost
120
108
96
84
72
Cast time
6 s
6 s
6 s
6 s
6 s
Cooldown
5 s
5 s
5 s
5 s
5 s
Cast delay
2 s
2 s
2 s
2 s
2 s
Duration
15 s
13 s
11 s
9 s
7 s
Range
6 m
6 m
6 m
6 m
6 m
Skill points
1
1
1
1
1
Applied effects
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot use magic skills
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot use magic skills
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot use magic skills
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot use magic skills
Self
Water Damage: +5% +1% × Element Regeneration level + 0%
Enemy
Restriction: Cannot use magic skills
Description A spell that removes all but the white magic effect. All enemy units within range are unable to perform Magic DMG type of skills or Auto ATK for 15 seconds. The skill also has all Stasis-related bonuses A spell that removes all but the white magic effect. All enemy units within range are unable to perform Magic DMG type of skills or Auto ATK for 13 seconds. The skill also has all Stasis-related bonuses A spell that removes all but the white magic effect. All enemy units within range are unable to perform Magic DMG type of skills or Auto ATK for 11 seconds. The skill also has all Stasis-related bonuses A spell that removes all but the white magic effect. All enemy units within range are unable to perform Magic DMG type of skills or Auto ATK for 9 seconds. The skill also has all Stasis-related bonuses A spell that removes all but the white magic effect. All enemy units within range are unable to perform Magic DMG type of skills or Auto ATK for 7 seconds. The skill also has all Stasis-related bonuses
Applied effects
Maximum-level buffs, conditions, and stat changes.
Level 5

Aqua Elemental

Water Damage up
Self
Applied change
Water Damage
+5%
Formula: +1% × Element Regeneration level + 0%

Stasis [Peak 2.0]

Unable to use skills that cause M.Dmg
Enemy
Applied change
Restriction
Cannot use magic skills
How to compare skill levels
Compare damage, hits, SP, timing, requirements, and linked buffs at the same level. A new hit, target scope, or condition can matter more than the largest percentage increase. Read the related player guide